Check out our latest project ✨ OpenChapter.io: free ebooks the way its meant to be 📖

Godot AI

An asset by Dsarno
The page banner background of a mountain and forest
Godot AI thumbnail image
Godot AI thumbnail image
Godot AI thumbnail image
Godot AI hero image

Quick Information

0 ratings
Godot AI icon image
Dsarno
Godot AI

Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, etc.) directly to a live Godot editor via the Model Context Protocol. Inspect, build, paint, and animate your scenes from a prompt — create nodes, wire signals, compose UI, author materials and particle effects, run tests, and read editor data without leaving chat. The third preview image was built from two prompts in five minutes — no manual editor work.From the creators of MCP for Unity — the most widely used gamedev MCP, with 8,500+ GitHub stars and hundreds of thousands of users — built from the ground up for Godot. Robustness and deep QA are core to our approach, shaped by over a year of development and community feedback on MCP for Unity.Features:- 80+ MCP tools spanning scenes, nodes, scripts, animations, UI, themes, materials, particles, input mapping, and project settings- Materials: StandardMaterial3D, ORMMaterial3D, and ShaderMaterial — plus six presets (metal, glass, emissive, unlit, matte, ceramic)- Particles: GPU + CPU, 2D + 3D, with seven presets (fire, smoke, spark_burst, magic, rain, explosion, lightning) — one call spawns emitter, process material, mesh, and billboard as a single undoable action- Smart screenshots so AI agents can see the scene- Build entire UI hierarchies from a single prompt- One-click client setup for Claude Code, Codex, and Antigravity- Multi-instance support across multiple Godot editors- Auto-managed Python server — enable the plugin and goRequirements: Godot 4.3+ (4.4+ recommended) and an MCP client.Quick Start:1. Install uv (one-time): macOS/Linux: curl -LsSf https://astral.sh/uv/install.sh | sh Windows (PowerShell): irm https://astral.sh/uv/install.ps1 | iex2. Install the addon from the Asset Library (or drop plugin/addons/godot_ai into your project's addons/ folder).3. In Godot: Project > Project Settings > Plugins — enable "Godot AI".4. Open the Godot AI dock and click your MCP client to configure it in one click.5. Open your MCP client and start prompting.Full docs: https://github.com/hi-godot/godot-aiComing next: Physics, Shaders, Terrain, Custom Tools, More Client Configurations

Supported Engine Version
4.3
Version String
0.4.3
License Version
MIT
Support Level
community
Modified Date
8 hours ago
Git URL
Issue URL

Godot AI

Connect AI assistants to a live Godot editor via the Model Context Protocol (MCP).

Godot AI bridges Claude Code, Codex, Antigravity, and other MCP clients with your editor — inspect scenes, create nodes, modify properties, run tests, search project files, and more, all from a prompt.

Quick Start

  1. Copy addons/godot_ai/ into your project's addons/ folder
  2. Enable the plugin: Project > Project Settings > Plugins > Godot AI
  3. Pick your MCP client in the Godot AI dock and press Configure

The plugin auto-starts the MCP server and connects over WebSocket. No manual configuration required.

Requirements

Documentation

Full documentation, contributing guide, and source code: github.com/hi-godot/godot-ai

License

MIT

Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, etc.) directly to a live Godot editor via the Model Context Protocol. Inspect, build, paint, and animate your scenes from a prompt — create nodes, wire signals, compose UI, author materials and particle effects, run tests, and read editor data without leaving chat. The third preview image was built from two prompts in five minutes — no manual editor work.

From the creators of MCP for Unity — the most widely used gamedev MCP, with 8,500+ GitHub stars and hundreds of thousands of users — built from the ground up for Godot. Robustness and deep QA are core to our approach, shaped by over a year of development and community feedback on MCP for Unity.

Features:
- 80+ MCP tools spanning scenes, nodes, scripts, animations, UI, themes, materials, particles, input mapping, and project settings
- Materials: StandardMaterial3D, ORMMaterial3D, and ShaderMaterial — plus six presets (metal, glass, emissive, unlit, matte, ceramic)
- Particles: GPU + CPU, 2D + 3D, with seven presets (fire, smoke, spark_burst, magic, rain, explosion, lightning) — one call spawns emitter, process material, mesh, and billboard as a single undoable action
- Smart screenshots so AI agents can see the scene
- Build entire UI hierarchies from a single prompt
- One-click client setup for Claude Code, Codex, and Antigravity
- Multi-instance support across multiple Godot editors
- Auto-managed Python server — enable the plugin and go

Requirements: Godot 4.3+ (4.4+ recommended) and an MCP client.

Quick Start:
1. Install uv (one-time):
macOS/Linux: curl -LsSf https://astral.sh/uv/install.sh | sh
Windows (PowerShell): irm https://astral.sh/uv/install.ps1 | iex
2. Install the addon from the Asset Library (or drop plugin/addons/godot_ai into your project's addons/ folder).
3. In Godot: Project > Project Settings > Plugins — enable "Godot AI".
4. Open the Godot AI dock and click your MCP client to configure it in one click.
5. Open your MCP client and start prompting.

Full docs: https://github.com/hi-godot/godot-ai

Coming next: Physics, Shaders, Terrain, Custom Tools, More Client Configurations

Reviews

0 ratings

Your Rating

Headline must be at least 3 characters but not more than 50
Review must be at least 5 characters but not more than 500
Please sign in to add a review

Quick Information

0 ratings
Godot AI icon image
Dsarno
Godot AI

Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, etc.) directly to a live Godot editor via the Model Context Protocol. Inspect, build, paint, and animate your scenes from a prompt — create nodes, wire signals, compose UI, author materials and particle effects, run tests, and read editor data without leaving chat. The third preview image was built from two prompts in five minutes — no manual editor work.From the creators of MCP for Unity — the most widely used gamedev MCP, with 8,500+ GitHub stars and hundreds of thousands of users — built from the ground up for Godot. Robustness and deep QA are core to our approach, shaped by over a year of development and community feedback on MCP for Unity.Features:- 80+ MCP tools spanning scenes, nodes, scripts, animations, UI, themes, materials, particles, input mapping, and project settings- Materials: StandardMaterial3D, ORMMaterial3D, and ShaderMaterial — plus six presets (metal, glass, emissive, unlit, matte, ceramic)- Particles: GPU + CPU, 2D + 3D, with seven presets (fire, smoke, spark_burst, magic, rain, explosion, lightning) — one call spawns emitter, process material, mesh, and billboard as a single undoable action- Smart screenshots so AI agents can see the scene- Build entire UI hierarchies from a single prompt- One-click client setup for Claude Code, Codex, and Antigravity- Multi-instance support across multiple Godot editors- Auto-managed Python server — enable the plugin and goRequirements: Godot 4.3+ (4.4+ recommended) and an MCP client.Quick Start:1. Install uv (one-time): macOS/Linux: curl -LsSf https://astral.sh/uv/install.sh | sh Windows (PowerShell): irm https://astral.sh/uv/install.ps1 | iex2. Install the addon from the Asset Library (or drop plugin/addons/godot_ai into your project's addons/ folder).3. In Godot: Project > Project Settings > Plugins — enable "Godot AI".4. Open the Godot AI dock and click your MCP client to configure it in one click.5. Open your MCP client and start prompting.Full docs: https://github.com/hi-godot/godot-aiComing next: Physics, Shaders, Terrain, Custom Tools, More Client Configurations

Supported Engine Version
4.3
Version String
0.4.3
License Version
MIT
Support Level
community
Modified Date
8 hours ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers