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Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser

Quick Information

Previously named Metadata.Adds the project setting application/config/git_sha, which contains the current Git SHA. This one is automatically set and updated when you run any scene or on exporting the project. The git_sha will not be kept in project.godot to not clutter any version control system. It will be removed from the settings on closing the Godot Editor.For more see https://kenyoni-software.github.io/godot-addons/addons/git_sha_project_setting/.
Godot Addons
Download here.
You can find a documentation with examples and detailed information here.
License
[!NOTE]
Godot 4.3. or lower
If you import any plugin or open a Godot project for the first time, the plugins will throw errors. To ensure correct operation, reload the project and the errors are gone.
Background: most plugins are usingpreload
, but on first import there is nothing which can be preloaded.
Addons
- AspectRatioResizeContainer
Extension ofAspectRatioContainer
to update it's own size. - Custom Theme Overrides
Utility to provide custom theme overrides for any node. - Git SHA Project Setting
Add Git SHA as project setting. - Hide Private Properties
Hide private properties of instantiated child scenes. - Icon Explorer
Browse different icons and save them. - Icons Patcher
Patch Pictogrammers icons to white. - License Manager
Manage license and copyright for third party graphics, software or libraries. - Logging
Simple logger. - Plugin Reloader
Enable or disable plugins from within the editor main screen. - QR Code
QRCodeRect and QR Code generation. - Remove Orphan UID Remove orphan UIDs from the project.
- TextureButtonColored
Extension ofTextureButton
with color options.
Previously named Metadata.
Adds the project setting application/config/git_sha, which contains the current Git SHA. This one is automatically set and updated when you run any scene or on exporting the project. The git_sha will not be kept in project.godot to not clutter any version control system. It will be removed from the settings on closing the Godot Editor.
For more see https://kenyoni-software.github.io/godot-addons/addons/git_sha_project_setting/.
Reviews
Quick Information

Previously named Metadata.Adds the project setting application/config/git_sha, which contains the current Git SHA. This one is automatically set and updated when you run any scene or on exporting the project. The git_sha will not be kept in project.godot to not clutter any version control system. It will be removed from the settings on closing the Godot Editor.For more see https://kenyoni-software.github.io/godot-addons/addons/git_sha_project_setting/.