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Quick Information
Merging Meshes is an add-on for Godot 4 that is designed to optimize scenes with a large number of MeshInstance3D and procedural geometry.More info on github.Usage1. Download and enable the addon (Make sure that the folder is located in "addons").2. Add a "MergingMeshes" node to your scene.3. In the Inspector panel, add your "MeshInstance3D" nodes to the "meshes" parameter.4. Optional: Assign a "Material3D" to the "GeneralMaterial" parameter to set the material for the merged mesh.5. Recommended: Keep the "HideSource" parameter enabled to automatically hide the original "MeshInstance3D" nodes.
Merging Meshes Godot
Optimize your 3d scenes with Merging Meshes.
What is it?
Merging Meshes is an add-on for Godot 4 that is designed to optimize scenes with a large number of MeshInstance3D and procedural geometry.
How it works?
Meshes are combined by merging MeshInstance3D using SurfaceTool (append_from method). This allows you to combine an unlimited number of meshes into one, resulting in a HUGE GROWTH in perfomance as only one drawing call is made instead of thousands
Usage
- Download and enable the addon (Make sure that the folder is located in
addons). - Add a
MergingMeshesnode to your scene. - In the Inspector panel, add your
MeshInstance3Dnodes to themeshesparameter. - Optional: Assign a
Material3Dto theGeneralMaterialparameter to set the material for the merged mesh. - Recommended: Keep the
HideSourceparameter enabled to automatically hide the originalMeshInstance3Dnodes.
About the Developer
This mini-add-on is a component of a larger add-on I'm developing for Godot 4 (I will upload it to github in the near future). Check out my profile to find more projects!
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Merging Meshes is an add-on for Godot 4 that is designed to optimize scenes with a large number of MeshInstance3D and procedural geometry.
More info on github.
Usage
1. Download and enable the addon (Make sure that the folder is located in "addons").
2. Add a "MergingMeshes" node to your scene.
3. In the Inspector panel, add your "MeshInstance3D" nodes to the "meshes" parameter.
4. Optional: Assign a "Material3D" to the "GeneralMaterial" parameter to set the material for the merged mesh.
5. Recommended: Keep the "HideSource" parameter enabled to automatically hide the original "MeshInstance3D" nodes.
Reviews
Quick Information
Merging Meshes is an add-on for Godot 4 that is designed to optimize scenes with a large number of MeshInstance3D and procedural geometry.More info on github.Usage1. Download and enable the addon (Make sure that the folder is located in "addons").2. Add a "MergingMeshes" node to your scene.3. In the Inspector panel, add your "MeshInstance3D" nodes to the "meshes" parameter.4. Optional: Assign a "Material3D" to the "GeneralMaterial" parameter to set the material for the merged mesh.5. Recommended: Keep the "HideSource" parameter enabled to automatically hide the original "MeshInstance3D" nodes.