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Merging Meshes Godot

An asset by EmberNoGlow
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EmberNoGlow
Merging Meshes Godot

Merging Meshes is an add-on for Godot 4 that is designed to optimize scenes with a large number of MeshInstance3D and procedural geometry.More info on github.Usage1. Download and enable the addon (Make sure that the folder is located in "addons").2. Add a "MergingMeshes" node to your scene.3. In the Inspector panel, add your "MeshInstance3D" nodes to the "meshes" parameter.4. Optional: Assign a "Material3D" to the "GeneralMaterial" parameter to set the material for the merged mesh.5. Recommended: Keep the "HideSource" parameter enabled to automatically hide the original "MeshInstance3D" nodes.

Supported Engine Version
4.4
Version String
1.0
License Version
CC0
Support Level
community
Modified Date
1 day ago
Git URL
Issue URL

Merging Meshes Godot

Optimize your 3d scenes with Merging Meshes.

What is it?

Merging Meshes is an add-on for Godot 4 that is designed to optimize scenes with a large number of MeshInstance3D and procedural geometry.

How it works?

Meshes are combined by merging MeshInstance3D using SurfaceTool (append_from method). This allows you to combine an unlimited number of meshes into one, resulting in a HUGE GROWTH in perfomance as only one drawing call is made instead of thousands

Usage

  1. Download and enable the addon (Make sure that the folder is located in addons).
  2. Add a MergingMeshes node to your scene.
  3. In the Inspector panel, add your MeshInstance3D nodes to the meshes parameter.
  4. Optional: Assign a Material3D to the GeneralMaterial parameter to set the material for the merged mesh.
  5. Recommended: Keep the HideSource parameter enabled to automatically hide the original MeshInstance3D nodes.

About the Developer

This mini-add-on is a component of a larger add-on I'm developing for Godot 4 (I will upload it to github in the near future). Check out my profile to find more projects!

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Merging Meshes is an add-on for Godot 4 that is designed to optimize scenes with a large number of MeshInstance3D and procedural geometry.

More info on github.

Usage

1. Download and enable the addon (Make sure that the folder is located in "addons").
2. Add a "MergingMeshes" node to your scene.
3. In the Inspector panel, add your "MeshInstance3D" nodes to the "meshes" parameter.
4. Optional: Assign a "Material3D" to the "GeneralMaterial" parameter to set the material for the merged mesh.
5. Recommended: Keep the "HideSource" parameter enabled to automatically hide the original "MeshInstance3D" nodes.

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Quick Information

0 ratings
Merging Meshes Godot icon image
EmberNoGlow
Merging Meshes Godot

Merging Meshes is an add-on for Godot 4 that is designed to optimize scenes with a large number of MeshInstance3D and procedural geometry.More info on github.Usage1. Download and enable the addon (Make sure that the folder is located in "addons").2. Add a "MergingMeshes" node to your scene.3. In the Inspector panel, add your "MeshInstance3D" nodes to the "meshes" parameter.4. Optional: Assign a "Material3D" to the "GeneralMaterial" parameter to set the material for the merged mesh.5. Recommended: Keep the "HideSource" parameter enabled to automatically hide the original "MeshInstance3D" nodes.

Supported Engine Version
4.4
Version String
1.0
License Version
CC0
Support Level
community
Modified Date
1 day ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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