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Action Manager

An asset by Saulo de Souza
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Action Manager hero image

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Action Manager icon image
Saulo de Souza
Action Manager

The Action Manager is a robust solution for managing inputs in the Godot Engine. It extends the native system to support complex behaviors and offers seamless integration for mobile controls (TouchScreenButtons and Joysticks), injecting events directly into the global Input system.Main Features:Advanced Trigger Types: Configure double clicks, long presses, repetition, and toggle states without writing an extra line of code.Native Mobile Bridge: Connect TouchScreenButton and ActionManagerJoystick nodes directly to your Input Map actions.Input Injection: The plugin simulates real keyboard/controller events, allowing your game logic to remain the same for PC and Mobile.Editor Validation: Automatic alerts (Configuration Warnings) help identify configuration errors or non-existent action names.

Supported Engine Version
4.4
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
10 hours ago
Git URL
Issue URL

The Action Manager is a robust solution for managing inputs in the Godot Engine. It extends the native system to support complex behaviors and offers seamless integration for mobile controls (TouchScreenButtons and Joysticks), injecting events directly into the global Input system.

Main Features:

Advanced Trigger Types:
Configure double clicks, long presses, repetition, and toggle states without writing an extra line of code.

Native Mobile Bridge:
Connect TouchScreenButton and ActionManagerJoystick nodes directly to your Input Map actions.

Input Injection:
The plugin simulates real keyboard/controller events, allowing your game logic to remain the same for PC and Mobile.

Editor Validation: Automatic alerts (Configuration Warnings) help identify configuration errors or non-existent action names.

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Quick Information

0 ratings
Action Manager icon image
Saulo de Souza
Action Manager

The Action Manager is a robust solution for managing inputs in the Godot Engine. It extends the native system to support complex behaviors and offers seamless integration for mobile controls (TouchScreenButtons and Joysticks), injecting events directly into the global Input system.Main Features:Advanced Trigger Types: Configure double clicks, long presses, repetition, and toggle states without writing an extra line of code.Native Mobile Bridge: Connect TouchScreenButton and ActionManagerJoystick nodes directly to your Input Map actions.Input Injection: The plugin simulates real keyboard/controller events, allowing your game logic to remain the same for PC and Mobile.Editor Validation: Automatic alerts (Configuration Warnings) help identify configuration errors or non-existent action names.

Supported Engine Version
4.4
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
10 hours ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

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Created by developers for developers