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Godot Audio Manager

An asset by Saulo de Souza
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Godot Audio Manager icon image
Saulo de Souza
Godot Audio Manager

The GodotAudioManager is a comprehensive audio management system that provides centralized control over multiple audio sources in Godot. It allows you to manage omnidirectional, 2D, and 3D audio streams from a single node, with additional features like automatic pause on window blur and tab switching.

Supported Engine Version
4.5
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
8 hours ago
Git URL
Issue URL

The GodotAudioManager is a comprehensive audio management system that provides centralized control over multiple audio sources in Godot. It allows you to manage omnidirectional, 2D, and 3D audio streams from a single node, with additional features like automatic pause on window blur and tab switching.

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Quick Information

0 ratings
Godot Audio Manager icon image
Saulo de Souza
Godot Audio Manager

The GodotAudioManager is a comprehensive audio management system that provides centralized control over multiple audio sources in Godot. It allows you to manage omnidirectional, 2D, and 3D audio streams from a single node, with additional features like automatic pause on window blur and tab switching.

Supported Engine Version
4.5
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
8 hours ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers