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Godot Audio Manager

An asset by Saulo de Souza
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Godot Audio Manager icon image
Saulo de Souza
Godot Audio Manager

The GodotAudioManager is a comprehensive audio management system that provides centralized control over multiple audio sources in Godot. It allows you to manage omnidirectional, 2D, and 3D audio streams from a single node, with additional features like automatic pause on window blur and tab switching.

Supported Engine Version
4.5
Version String
2.0.2
License Version
MIT
Support Level
community
Modified Date
26 days ago
Git URL
Issue URL

The GodotAudioManager is a comprehensive audio management system that provides centralized control over multiple audio sources in Godot. It allows you to manage omnidirectional, 2D, and 3D audio streams from a single node, with additional features like automatic pause on window blur and tab switching.

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Quick Information

0 ratings
Godot Audio Manager icon image
Saulo de Souza
Godot Audio Manager

The GodotAudioManager is a comprehensive audio management system that provides centralized control over multiple audio sources in Godot. It allows you to manage omnidirectional, 2D, and 3D audio streams from a single node, with additional features like automatic pause on window blur and tab switching.

Supported Engine Version
4.5
Version String
2.0.2
License Version
MIT
Support Level
community
Modified Date
26 days ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers