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Virtual Joystick

An asset by Saulo de Souza
The page banner background of a mountain and forest
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Virtual Joystick thumbnail image
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Virtual Joystick icon image
Saulo de Souza
Virtual Joystick

Virtual Joystick is a lightweight and fully customizable on-screen joystick plugin for Godot Engine 4.4+.Designed for mobile and touchscreen games, it provides smooth analog input handling, complete deadzone control, and responsive signals for precise player movement.Features:Clean and modern UI with customizable colors, opacity, and scaling.Linear deadzone adjustment for natural analog feel.Provides normalized direction vector, distance, and multiple angle formats.Emits analogic_changed, deadzone_enter, and deadzone_leave signals.Plug-and-play integration with minimal setup required.Works seamlessly with both Control-based and 3D input systems.

Supported Engine Version
4.4
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
11 hours ago
Git URL
Issue URL

Virtual Joystick is a lightweight and fully customizable on-screen joystick plugin for Godot Engine 4.4+.

Designed for mobile and touchscreen games, it provides smooth analog input handling, complete deadzone control, and responsive signals for precise player movement.

Features:

Clean and modern UI with customizable colors, opacity, and scaling.
Linear deadzone adjustment for natural analog feel.
Provides normalized direction vector, distance, and multiple angle formats.
Emits analogic_changed, deadzone_enter, and deadzone_leave signals.
Plug-and-play integration with minimal setup required.
Works seamlessly with both Control-based and 3D input systems.

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Quick Information

0 ratings
Virtual Joystick icon image
Saulo de Souza
Virtual Joystick

Virtual Joystick is a lightweight and fully customizable on-screen joystick plugin for Godot Engine 4.4+.Designed for mobile and touchscreen games, it provides smooth analog input handling, complete deadzone control, and responsive signals for precise player movement.Features:Clean and modern UI with customizable colors, opacity, and scaling.Linear deadzone adjustment for natural analog feel.Provides normalized direction vector, distance, and multiple angle formats.Emits analogic_changed, deadzone_enter, and deadzone_leave signals.Plug-and-play integration with minimal setup required.Works seamlessly with both Control-based and 3D input systems.

Supported Engine Version
4.4
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
11 hours ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers