Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
Auralog SDK for Godot 4.5+. Drop-in observability for your game: automatic capture of print(), printerr(), push_warning(), push_error(), script errors, shader errors, and engine errors via OS.add_logger(). Reports previous-session crashes from rotated Godot log files on next launch.Batched HTTPS transport with retry/backoff and a bounded in-memory queue. Attach session-scoped fields like user_id or current scene to every log via global_metadata (Dictionary or Callable). Baseline metadata (SDK version, Godot version, OS, project name, scene, viewport size, FPS) is included automatically.Editor plugin adds a one-click "Install Autoload" toolbar button. Variant sanitizer encodes vectors, colors, transforms, nodes, and resources as JSON safely (with cycle and depth protection).Auralog uses an LLM as an on-call engineer (Claude, OpenAI, or any MCP-compatible model) — it monitors your logs, alerts you when something's wrong, and opens fix PRs automatically. Sign up at https://auralog.ai.Beta: API may shift before 1.0.
Auralog Godot Addon
Godot 4.5+ addon for Auralog automatic log/error capture.
Add res://addons/auralog/auralog.gd as an Autoload named Auralog, then call:
Auralog.init({
"api_key": "aura_your_key",
"environment": "production",
"capture_console": true,
"capture_errors": true
})
See the repository README for full configuration and release notes.
global_metadata callables must be synchronous, cheap, and side-effect-free. GDScript cannot catch exceptions from user callables, so callable errors interrupt the log path.
Auralog SDK for Godot 4.5+. Drop-in observability for your game: automatic capture of print(), printerr(), push_warning(), push_error(), script errors, shader errors, and engine errors via OS.add_logger(). Reports previous-session crashes from rotated Godot log files on next launch.
Batched HTTPS transport with retry/backoff and a bounded in-memory queue. Attach session-scoped fields like user_id or current scene to every log via global_metadata (Dictionary or Callable). Baseline metadata (SDK version, Godot version, OS, project name, scene, viewport size, FPS) is included automatically.
Editor plugin adds a one-click "Install Autoload" toolbar button. Variant sanitizer encodes vectors, colors, transforms, nodes, and resources as JSON safely (with cycle and depth protection).
Auralog uses an LLM as an on-call engineer (Claude, OpenAI, or any MCP-compatible model) — it monitors your logs, alerts you when something's wrong, and opens fix PRs automatically. Sign up at https://auralog.ai.
Beta: API may shift before 1.0.
Reviews
Quick Information
Auralog SDK for Godot 4.5+. Drop-in observability for your game: automatic capture of print(), printerr(), push_warning(), push_error(), script errors, shader errors, and engine errors via OS.add_logger(). Reports previous-session crashes from rotated Godot log files on next launch.Batched HTTPS transport with retry/backoff and a bounded in-memory queue. Attach session-scoped fields like user_id or current scene to every log via global_metadata (Dictionary or Callable). Baseline metadata (SDK version, Godot version, OS, project name, scene, viewport size, FPS) is included automatically.Editor plugin adds a one-click "Install Autoload" toolbar button. Variant sanitizer encodes vectors, colors, transforms, nodes, and resources as JSON safely (with cycle and depth protection).Auralog uses an LLM as an on-call engineer (Claude, OpenAI, or any MCP-compatible model) — it monitors your logs, alerts you when something's wrong, and opens fix PRs automatically. Sign up at https://auralog.ai.Beta: API may shift before 1.0.