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Quick Information
IK-rigged humanoid character scenes built on Quaternius CC0 Superhero models, with a full animation library. Drop-in addon for Godot 4.6+.
Quaternius IK-Rigged Characters β Godot 4 Addon
IK-rigged humanoid character scenes built on Quaternius CC0 Superhero models, with a full animation library. Drop-in addon for Godot 4.6+.
This is intentionally a foundation, not a finished system. There is no animation controller, state machine, or procedural solver included β just a clean full-body IK rig and a ready-to-use animation library. Take it, make it yours.
Installation
Via the Godot Asset Library (in-editor): search for Quaternius IK Rigged,
download, and install. The files land under addons/quaternius_ik_rigged/.
Manual: copy the addons/quaternius_ik_rigged/ folder into your project's
addons/ directory. Godot will import the assets on next focus.
No plugin needs to be enabled β this is an asset pack, not an editor plugin. Just open one of the rigged scenes below.
Requirements
- Godot 4.6+ (uses the
TwoBoneIK3Dnode)
Contents
addons/quaternius_ik_rigged/
βββ UAL1_Standard.glb # Animation library (Godot-retargeted)
βββ Humanoid_map.tres # Animation retargeting profile (BoneMap)
βββ Godot - UE/ # Source GLTF models + textures (Superhero Male/Female)
βββ Quaternius Meshes/ # Extracted ArrayMesh resources (eyes, eyebrows, body)
βββ Animations/ # Extracted Animation resources (.res)
βββ Models_with_rigging/
βββ Master_Rigged.tscn # Male β full IK rig + AnimationPlayer
βββ Female_Rigged.tscn # Female β full IK rig + AnimationPlayer
βββ Male_rigged.tscn # Male variant
Scene structure
Each rigged scene follows this hierarchy:
[Node3D] (root)
βββ Armature
β βββ GeneralSkeleton (Skeleton3D)
β βββ Eyebrows, Eyes, Body (MeshInstance3D)
β βββ L_ArmIK3D (TwoBoneIK3D) LeftUpperArm β LeftLowerArm β LeftHand
β βββ R_ArmIK3D (TwoBoneIK3D) RightUpperArm β RightLowerArm β RightHand
β βββ L_LegIK3D (TwoBoneIK3D) LeftUpperLeg β LeftLowerLeg β LeftFoot
β βββ R_LegIK3D (TwoBoneIK3D) RightUpperLeg β RightLowerLeg β RightFoot
βββ L_Hand_target / L_Hand_pole (Marker3D)
βββ R_Hand_target / R_Hand_pole (Marker3D)
βββ L_foot_target / L_foot_pole (Marker3D)
βββ R_foot_target / R_foot_pole (Marker3D)
βββ StomachLookAt (Marker3D)
βββ AnimationPlayer (linked to UAL1_Standard animation library)
Move the Marker3D targets and poles at runtime to drive the IK chains.
Each TwoBoneIK3D has influence set to 0.0 by default β ramp it up to
blend between the animation pose and full IK.
Animations (UAL1_Standard)
| Category | Clips |
|---|---|
| Locomotion | Idle, Walk, Walk_Formal, Jog_Fwd, Sprint, Crouch_Idle, Crouch_Fwd |
| Jump | Jump_Start, Jump, Jump_Land |
| Combat β Melee | Punch_Jab, Punch_Cross, Push, Sword_Idle, Sword_Attack, Sword_Attack_RM |
| Combat β Ranged | Pistol_Idle, Pistol_Aim_Up/Neutral/Down, Pistol_Shoot, Pistol_Reload |
| Magic | Spell_Simple_Enter, Spell_Simple_Idle, Spell_Simple_Shoot, Spell_Simple_Exit |
| Reactions | Hit_Chest, Hit_Head, Death01, Roll, Roll_RM |
| Interactions | Interact, PickUp_Table, Fixing_Kneeling, Driving |
| Social | Dance, Idle_Talking, Idle_Torch, Sitting_Enter, Sitting_Idle, Sitting_Talking, Sitting_Exit |
| Water | Swim_Idle, Swim_Fwd |
| Utility | A_TPose |
License & credits
Released under CC0 1.0 Universal (see LICENSE) β public domain, no attribution required.
Models and animations by Quaternius, also CC0. Attribution is appreciated but not required.
IK-rigged humanoid character scenes built on Quaternius CC0 Superhero models, with a full animation library. Drop-in addon for Godot 4.6+.
Reviews
Quick Information
IK-rigged humanoid character scenes built on Quaternius CC0 Superhero models, with a full animation library. Drop-in addon for Godot 4.6+.