Check out our latest project ✨ OpenChapter.io: free ebooks the way its meant to be 📖

Godot Simple Motorcycle Physics

An asset by rishabhsinghio
The page banner background of a mountain and forest
Godot Simple Motorcycle Physics hero image

Quick Information

0 ratings
Godot Simple Motorcycle Physics icon image
rishabhsinghio
Godot Simple Motorcycle Physics

A raycast based Motorcycle Physics for Godot 4.5

Supported Engine Version
4.5
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
10 hours ago
Git URL
Issue URL

🏍️ Godot Easy Motorcycle Physics

RayCast-based motorcycle physics system for Godot Engine 4

Godot Easy Motorcycle Physics is a lightweight, beginner-friendly motorcycle physics system built using RayCast-based wheel detection.
It is designed to be easy to understand, easy to integrate, and stable for gameplay, making it ideal for learning vehicle physics or quickly adding motorcycle mechanics to your Godot project.

This system focuses on game-ready behavior, not heavy real-world simulation, while still providing believable riding dynamics.


Godot Asset Library

  • Category: 3D / Physics / RigidBody3D
  • Godot Version: 4.5
  • Asset Type: Addon
  • License: MIT

✨ Features

  • 🛞 RayCast-based wheel physics
  • 🎮 Fully input-driven motorcycle control
  • 🔄 Steering and leaning logic
  • ⚖️ Stable balance system
  • 🔧 Easy to integrate into existing motorcycles
  • 🧠 Clean node-based setup (no complex math required)
  • 🚀 Works with Godot Engine 4.5

🧠 Core Concept (How It Works)

Instead of using complex wheel colliders or vehicle bodies, this system uses:

  • RayCast3D nodes to simulate wheel contact with the ground
  • Forces and rotations applied to the motorcycle body
  • Front and rear wheel separation for realistic braking and steering behavior

This approach provides:

  • Better stability
  • Easier debugging
  • Full control over behavior
  • Compatibility with custom bike models

📦 Project Overview

  • motorcycle.tscn contains the complete motorcycle physics setup
  • No external dependencies
  • Can be used as a standalone demo or integrated into any project

🚀 How to Use

Option 1: Use the Ready-Made Motorcycle

The file:

Already includes:

  • Physics logic
  • RayCasts
  • Steering and braking behavior

👉 Simply instance it into your scene and assign inputs.


Option 2: Apply Physics to Your Own Motorcycle Model

Follow these steps carefully:

1️⃣ Create the Motorcycle Root

  • Add a Motorcycle Node
  • Name it something like Motorcycle

2️⃣ Add Collision

  • Add a CollisionShape3D
  • Set an appropriate shape for the bike body

3️⃣ Front Wheel Setup (Handle Bar)

  1. Add a Node3D named: handle_bar
  2. Inside it add:
  • RayCast3D → for front wheel ground detection
  • Node3D → represents the front tyre (visual or logical)

4️⃣ Rear Wheel Setup

  1. Add a RayCast3D for rear wheel ground detection
  2. Add a Node3D as a child for the rear tyre

5️⃣ Inspector Assignment

  • Assign all required nodes (front raycast, rear raycast, handle bar, tyres) in the Inspector
  • Ensure RayCasts point downward and are enabled

Once assigned, the physics system will automatically control:

  • Acceleration
  • Steering
  • Leaning
  • Braking

🎮 Input Methods

You must define the following input actions in Project Settings → Input Map:

Action Name Description
Steer Left Lean and steer left
Steer Right Lean and steer right
Throttle Accelerate forward
Reverse Move backward
Clutch Engine disengage
Front Brake Front wheel braking
Rear Brake Rear wheel braking
Shift Up Increase gear
Shift Down Decrease gear

You are free to map these actions to keyboard, controller, or mobile inputs.


⚙️ Design Goals

  • ✔ Easy setup (node-based, no math-heavy configuration)
  • ✔ Stable gameplay physics
  • ✔ Fully customizable
  • ✔ Suitable for mobile and PC
  • ✔ Beginner-friendly

📜 License

This project is open source.
You are free to:

  • Use it in personal or commercial projects
  • Modify and redistribute it
  • Learn and experiment freely

🏍️ Motorcycle Model

https://sketchfab.com/3d-models/triumph-bonneville-bobber-low-poly-32673c22ea08419b85dcf83ca4aff67b


👤 Author

Created by Rishabh Singh
Focused on learning, experimenting, and building practical vehicle physics systems in Godot.


A raycast based Motorcycle Physics for Godot 4.5

Reviews

0 ratings

Your Rating

Headline must be at least 3 characters but not more than 50
Review must be at least 5 characters but not more than 500
Please sign in to add a review

Quick Information

0 ratings
Godot Simple Motorcycle Physics icon image
rishabhsinghio
Godot Simple Motorcycle Physics

A raycast based Motorcycle Physics for Godot 4.5

Supported Engine Version
4.5
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
10 hours ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers