Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
SaveFlow Lite is a comfort-first save workflow plugin for Godot 4.6Access doc site here: https://zoroiscrying.github.io/saveflow-lite/It helps you build project-ready save systems by organizing save logic into explicit scene-authored sources instead of one large save script. You can save node state, typed data, runtime entities, scopes, scenes, slot metadata, active save slots, autosave/checkpoint flows, and C# typed state with a workflow that stays visible inside the Godot editor.Core features:- Scene-authored Save Graph workflow- SaveFlowNodeSource for saving selected node state- SaveFlowTypedDataSource for typed GDScript data- SaveFlowTypedStateSource for C# typed state- SaveFlowEntityCollectionSource for runtime-spawned entities- SaveFlowScope for domain-based save/load boundaries- Slot metadata, save cards, active slot helpers, autosave/checkpoint examples- Compatibility checks, setup health, scene validator, and authoring warnings- Pipeline signals for save/load lifecycle hooks without subclassing every source- DevSaveManager for editor-time save/load testing- Recommended template and examples for real Godot project workflows- Baseline C# wrappers and documentationSaveFlow Lite focuses on the baseline save model: correctness, explicit ownership, diagnostics, and practical Godot workflows. Advanced commercial features such as migration pipelines, cloud sync, restore orchestration, storage profiles, reference repair, and seamless background save workflows are planned for SaveFlow Pro.
SaveFlow Core
Shared runtime and editor code for the SaveFlow product line.
This addon is not intended to be a standalone public product.
It exists so:
SaveFlow Litecan stay a thin public product shellSaveFlow Procan grow as a higher-tier self-contained product- both products can share one SaveFlow graph/runtime/editor foundation
SaveFlow Lite is a comfort-first save workflow plugin for Godot 4.6
Access doc site here: https://zoroiscrying.github.io/saveflow-lite/
It helps you build project-ready save systems by organizing save logic into explicit scene-authored sources instead of one large save script. You can save node state, typed data, runtime entities, scopes, scenes, slot metadata, active save slots, autosave/checkpoint flows, and C# typed state with a workflow that stays visible inside the Godot editor.
Core features:
- Scene-authored Save Graph workflow
- SaveFlowNodeSource for saving selected node state
- SaveFlowTypedDataSource for typed GDScript data
- SaveFlowTypedStateSource for C# typed state
- SaveFlowEntityCollectionSource for runtime-spawned entities
- SaveFlowScope for domain-based save/load boundaries
- Slot metadata, save cards, active slot helpers, autosave/checkpoint examples
- Compatibility checks, setup health, scene validator, and authoring warnings
- Pipeline signals for save/load lifecycle hooks without subclassing every source
- DevSaveManager for editor-time save/load testing
- Recommended template and examples for real Godot project workflows
- Baseline C# wrappers and documentation
SaveFlow Lite focuses on the baseline save model: correctness, explicit ownership, diagnostics, and practical Godot workflows. Advanced commercial features such as migration pipelines, cloud sync, restore orchestration, storage profiles, reference repair, and seamless background save workflows are planned for SaveFlow Pro.
Reviews
Quick Information
SaveFlow Lite is a comfort-first save workflow plugin for Godot 4.6Access doc site here: https://zoroiscrying.github.io/saveflow-lite/It helps you build project-ready save systems by organizing save logic into explicit scene-authored sources instead of one large save script. You can save node state, typed data, runtime entities, scopes, scenes, slot metadata, active save slots, autosave/checkpoint flows, and C# typed state with a workflow that stays visible inside the Godot editor.Core features:- Scene-authored Save Graph workflow- SaveFlowNodeSource for saving selected node state- SaveFlowTypedDataSource for typed GDScript data- SaveFlowTypedStateSource for C# typed state- SaveFlowEntityCollectionSource for runtime-spawned entities- SaveFlowScope for domain-based save/load boundaries- Slot metadata, save cards, active slot helpers, autosave/checkpoint examples- Compatibility checks, setup health, scene validator, and authoring warnings- Pipeline signals for save/load lifecycle hooks without subclassing every source- DevSaveManager for editor-time save/load testing- Recommended template and examples for real Godot project workflows- Baseline C# wrappers and documentationSaveFlow Lite focuses on the baseline save model: correctness, explicit ownership, diagnostics, and practical Godot workflows. Advanced commercial features such as migration pipelines, cloud sync, restore orchestration, storage profiles, reference repair, and seamless background save workflows are planned for SaveFlow Pro.