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SaveFlow Lite

An asset by zoroiscrying
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zoroiscrying
SaveFlow Lite

SaveFlow Lite is a comfort-first save workflow plugin for Godot 4.6Access doc site here: https://zoroiscrying.github.io/saveflow-lite/It helps you build project-ready save systems by organizing save logic into explicit scene-authored sources instead of one large save script. You can save node state, typed data, runtime entities, scopes, scenes, slot metadata, active save slots, autosave/checkpoint flows, and C# typed state with a workflow that stays visible inside the Godot editor.Core features:- Scene-authored Save Graph workflow- SaveFlowNodeSource for saving selected node state- SaveFlowTypedDataSource for typed GDScript data- SaveFlowTypedStateSource for C# typed state- SaveFlowEntityCollectionSource for runtime-spawned entities- SaveFlowScope for domain-based save/load boundaries- Slot metadata, save cards, active slot helpers, autosave/checkpoint examples- Compatibility checks, setup health, scene validator, and authoring warnings- Pipeline signals for save/load lifecycle hooks without subclassing every source- DevSaveManager for editor-time save/load testing- Recommended template and examples for real Godot project workflows- Baseline C# wrappers and documentationSaveFlow Lite focuses on the baseline save model: correctness, explicit ownership, diagnostics, and practical Godot workflows. Advanced commercial features such as migration pipelines, cloud sync, restore orchestration, storage profiles, reference repair, and seamless background save workflows are planned for SaveFlow Pro.

Supported Engine Version
4.6
Version String
1.0.4
License Version
MIT
Support Level
community
Modified Date
8 days ago
Git URL
Issue URL

SaveFlow Core

Shared runtime and editor code for the SaveFlow product line.

This addon is not intended to be a standalone public product.

It exists so:

  • SaveFlow Lite can stay a thin public product shell
  • SaveFlow Pro can grow as a higher-tier self-contained product
  • both products can share one SaveFlow graph/runtime/editor foundation

SaveFlow Lite is a comfort-first save workflow plugin for Godot 4.6

Access doc site here: https://zoroiscrying.github.io/saveflow-lite/

It helps you build project-ready save systems by organizing save logic into explicit scene-authored sources instead of one large save script. You can save node state, typed data, runtime entities, scopes, scenes, slot metadata, active save slots, autosave/checkpoint flows, and C# typed state with a workflow that stays visible inside the Godot editor.

Core features:
- Scene-authored Save Graph workflow
- SaveFlowNodeSource for saving selected node state
- SaveFlowTypedDataSource for typed GDScript data
- SaveFlowTypedStateSource for C# typed state
- SaveFlowEntityCollectionSource for runtime-spawned entities
- SaveFlowScope for domain-based save/load boundaries
- Slot metadata, save cards, active slot helpers, autosave/checkpoint examples
- Compatibility checks, setup health, scene validator, and authoring warnings
- Pipeline signals for save/load lifecycle hooks without subclassing every source
- DevSaveManager for editor-time save/load testing
- Recommended template and examples for real Godot project workflows
- Baseline C# wrappers and documentation

SaveFlow Lite focuses on the baseline save model: correctness, explicit ownership, diagnostics, and practical Godot workflows. Advanced commercial features such as migration pipelines, cloud sync, restore orchestration, storage profiles, reference repair, and seamless background save workflows are planned for SaveFlow Pro.

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Quick Information

0 ratings
SaveFlow Lite icon image
zoroiscrying
SaveFlow Lite

SaveFlow Lite is a comfort-first save workflow plugin for Godot 4.6Access doc site here: https://zoroiscrying.github.io/saveflow-lite/It helps you build project-ready save systems by organizing save logic into explicit scene-authored sources instead of one large save script. You can save node state, typed data, runtime entities, scopes, scenes, slot metadata, active save slots, autosave/checkpoint flows, and C# typed state with a workflow that stays visible inside the Godot editor.Core features:- Scene-authored Save Graph workflow- SaveFlowNodeSource for saving selected node state- SaveFlowTypedDataSource for typed GDScript data- SaveFlowTypedStateSource for C# typed state- SaveFlowEntityCollectionSource for runtime-spawned entities- SaveFlowScope for domain-based save/load boundaries- Slot metadata, save cards, active slot helpers, autosave/checkpoint examples- Compatibility checks, setup health, scene validator, and authoring warnings- Pipeline signals for save/load lifecycle hooks without subclassing every source- DevSaveManager for editor-time save/load testing- Recommended template and examples for real Godot project workflows- Baseline C# wrappers and documentationSaveFlow Lite focuses on the baseline save model: correctness, explicit ownership, diagnostics, and practical Godot workflows. Advanced commercial features such as migration pipelines, cloud sync, restore orchestration, storage profiles, reference repair, and seamless background save workflows are planned for SaveFlow Pro.

Supported Engine Version
4.6
Version String
1.0.4
License Version
MIT
Support Level
community
Modified Date
8 days ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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