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Saving and Loading (Serialization) Demo

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Godot Engine
Saving and Loading (Serialization) Demo

This demo showcases how to save a simple game with each serialization format supported by Godot:- ConfigFile- JSONMore formats may be added in the future.For more information, see Saving games in the documentation: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.htmlSee the "Run-time File Saving and Loading" demo for an example of loading various file types in an exported project without needing to import them.Language: GDScriptRenderer: Compatibility

Supported Engine Version
4.2
Version String
4.2-31d1c0c
License Version
MIT
Support Level
featured
Modified Date
1 year ago
Git URL
Issue URL

Saving and Loading (Serialization)

This demo showcases how to save a simple game with each serialization format supported by Godot:

  • ConfigFile
  • JSON

More formats may be added in the future.

For more information, see Saving games in the documentation.

See the Run-time File Saving and Loading demo for an example of loading various file types in an exported project without needing to import them.

Language: GDScript

Renderer: Compatibility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/891

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README Screenshot

This demo showcases how to save a simple game with each serialization format supported by Godot:

- ConfigFile
- JSON

More formats may be added in the future.

For more information, see Saving games in the documentation: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html

See the "Run-time File Saving and Loading" demo for an example of loading various file types in an exported project without needing to import them.

Language: GDScript

Renderer: Compatibility

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Quick Information

0 ratings
Saving and Loading (Serialization) Demo icon image
Godot Engine
Saving and Loading (Serialization) Demo

This demo showcases how to save a simple game with each serialization format supported by Godot:- ConfigFile- JSONMore formats may be added in the future.For more information, see Saving games in the documentation: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.htmlSee the "Run-time File Saving and Loading" demo for an example of loading various file types in an exported project without needing to import them.Language: GDScriptRenderer: Compatibility

Supported Engine Version
4.2
Version String
4.2-31d1c0c
License Version
MIT
Support Level
featured
Modified Date
1 year ago
Git URL
Issue URL

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Released under the AGPLv3 license

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