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Quick Information

This demo showcases how to save a simple game with each serialization format supported by Godot:- ConfigFile- JSONMore formats may be added in the future.For more information, see Saving games in the documentation: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.htmlSee the "Run-time File Saving and Loading" demo for an example of loading various file types in an exported project without needing to import them.Language: GDScriptRenderer: Compatibility
Saving and Loading (Serialization)
This demo showcases how to save a simple game with each serialization format supported by Godot:
- ConfigFile
- JSON
More formats may be added in the future.
For more information, see Saving games in the documentation.
See the Run-time File Saving and Loading demo for an example of loading various file types in an exported project without needing to import them.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/891
Screenshots
This demo showcases how to save a simple game with each serialization format supported by Godot:
- ConfigFile
- JSON
More formats may be added in the future.
For more information, see Saving games in the documentation: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html
See the "Run-time File Saving and Loading" demo for an example of loading various file types in an exported project without needing to import them.
Language: GDScript
Renderer: Compatibility
Reviews
Quick Information

This demo showcases how to save a simple game with each serialization format supported by Godot:- ConfigFile- JSONMore formats may be added in the future.For more information, see Saving games in the documentation: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.htmlSee the "Run-time File Saving and Loading" demo for an example of loading various file types in an exported project without needing to import them.Language: GDScriptRenderer: Compatibility