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Godotx LabelUpX

An asset by paulocoutinho
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Godotx LabelUpX icon image
paulocoutinho
Godotx LabelUpX

LabelUpX is a Godot addon that provides a high-performance floating text system for 2D games.It displays damage numbers, heals, XP, gold, and similar values via a global API such as LabelUpX.show(position, text, style).It uses an object pool to avoid runtime allocation and style-driven resources to control font, colors, outline, movement direction, and motion types like straight, arc, wiggle, shake, and scale up or down.You can configure appear and exit animations, optional follow target, stacking, and jitter.It is built to handle thousands of labels at once with stable performance and no per-frame allocation in the hot path.

Supported Engine Version
4.5
Version String
1.0.1
License Version
MIT
Support Level
community
Modified Date
2 days ago
Git URL
Issue URL

LabelUpX is a Godot addon that provides a high-performance floating text system for 2D games.

It displays damage numbers, heals, XP, gold, and similar values via a global API such as LabelUpX.show(position, text, style).

It uses an object pool to avoid runtime allocation and style-driven resources to control font, colors, outline, movement direction, and motion types like straight, arc, wiggle, shake, and scale up or down.

You can configure appear and exit animations, optional follow target, stacking, and jitter.

It is built to handle thousands of labels at once with stable performance and no per-frame allocation in the hot path.

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Quick Information

0 ratings
Godotx LabelUpX icon image
paulocoutinho
Godotx LabelUpX

LabelUpX is a Godot addon that provides a high-performance floating text system for 2D games.It displays damage numbers, heals, XP, gold, and similar values via a global API such as LabelUpX.show(position, text, style).It uses an object pool to avoid runtime allocation and style-driven resources to control font, colors, outline, movement direction, and motion types like straight, arc, wiggle, shake, and scale up or down.You can configure appear and exit animations, optional follow target, stacking, and jitter.It is built to handle thousands of labels at once with stable performance and no per-frame allocation in the hot path.

Supported Engine Version
4.5
Version String
1.0.1
License Version
MIT
Support Level
community
Modified Date
2 days ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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