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EvaLuate Scene Editor

An asset by radbeard
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radbeard
EvaLuate Scene Editor

Edit EvaLuate .scene (TOML) files in the Godot editor — move and create nodes, set property values, and attach node scripts — then save back to the .scene file. Also renders .scene files as read-only previews. Requires the RadicalBeard.Evaluate NuGet package (>= 0.7.1) in your C# project.

Supported Engine Version
4.6
Version String
0.7.1
License Version
MIT
Support Level
community
Modified Date
6 hours ago
Git URL
Issue URL

evaluate_scene — Godot editor addon

The editor addon for the Evaluate framework: open an Evaluate .scene (TOML) file as an editable native scene in the Godot editor, edit it with the normal tools — move nodes, create and place new nodes, set properties, attach node scripts — and Save back to the .scene file. It also renders .scene files as read-only previews.

This repo is a distribution mirror of dev/addons/evaluate_scene/ from the main evaluate repo, laid out with addons/ at the root so it installs cleanly via the Godot Asset Library. It is kept in sync automatically (see .github/workflows/sync.yml); edit the addon in the main repo, not here.

Install

Requires the RadicalBeard.Evaluate NuGet package (≥ 0.7.1) in your Godot C# project — the addon calls into it for the build/serialize logic.

  • Asset Library: Editor → AssetLib → search “Evaluate Scene” → Install.
  • Manual: copy addons/evaluate_scene/ into your project (or grab evaluate_scene-<version>.zip from the main repo’s releases).

Then enable Evaluate Scene Editor in Project Settings → Plugins.

A Godot C# addon’s .cs must live under res://addons/ and compile with your game, so this ships as source; the stable Evaluate.Editor namespace means it drops in verbatim.

License

Dual-licensed MIT OR Apache-2.0, same as Evaluate. See LICENSE.md.

Edit EvaLuate .scene (TOML) files in the Godot editor — move and create nodes, set property values, and attach node scripts — then save back to the .scene file. Also renders .scene files as read-only previews. Requires the RadicalBeard.Evaluate NuGet package (>= 0.7.1) in your C# project.

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Quick Information

0 ratings
EvaLuate Scene Editor icon image
radbeard
EvaLuate Scene Editor

Edit EvaLuate .scene (TOML) files in the Godot editor — move and create nodes, set property values, and attach node scripts — then save back to the .scene file. Also renders .scene files as read-only previews. Requires the RadicalBeard.Evaluate NuGet package (>= 0.7.1) in your C# project.

Supported Engine Version
4.6
Version String
0.7.1
License Version
MIT
Support Level
community
Modified Date
6 hours ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers