Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
Edit EvaLuate .scene (TOML) files in the Godot editor — move and create nodes, set property values, and attach node scripts — then save back to the .scene file. Also renders .scene files as read-only previews. Requires the RadicalBeard.Evaluate NuGet package (>= 0.7.1) in your C# project.
evaluate_scene — Godot editor addon
The editor addon for the Evaluate framework:
open an Evaluate .scene (TOML) file as an editable native scene in the Godot editor,
edit it with the normal tools — move nodes, create and place new nodes, set properties,
attach node scripts — and Save back to the .scene file. It also renders .scene files
as read-only previews.
This repo is a distribution mirror of
dev/addons/evaluate_scene/from the main evaluate repo, laid out withaddons/at the root so it installs cleanly via the Godot Asset Library. It is kept in sync automatically (see.github/workflows/sync.yml); edit the addon in the main repo, not here.
Install
Requires the RadicalBeard.Evaluate
NuGet package (≥ 0.7.1) in your Godot C# project — the addon calls into it for the
build/serialize logic.
- Asset Library: Editor → AssetLib → search “Evaluate Scene” → Install.
- Manual: copy
addons/evaluate_scene/into your project (or grabevaluate_scene-<version>.zipfrom the main repo’s releases).
Then enable Evaluate Scene Editor in Project Settings → Plugins.
A Godot C# addon’s .cs must live under res://addons/ and compile with your game, so
this ships as source; the stable Evaluate.Editor namespace means it drops in verbatim.
License
Dual-licensed MIT OR Apache-2.0, same as Evaluate. See LICENSE.md.
Edit EvaLuate .scene (TOML) files in the Godot editor — move and create nodes, set property values, and attach node scripts — then save back to the .scene file. Also renders .scene files as read-only previews. Requires the RadicalBeard.Evaluate NuGet package (>= 0.7.1) in your C# project.
Reviews
Quick Information
Edit EvaLuate .scene (TOML) files in the Godot editor — move and create nodes, set property values, and attach node scripts — then save back to the .scene file. Also renders .scene files as read-only previews. Requires the RadicalBeard.Evaluate NuGet package (>= 0.7.1) in your C# project.