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TimeTick

An asset by shoyguer
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shoyguer
TimeTick

Godot GDExtension Plugin for handling game time systems, with in-Godot Documentation.A flexible and powerful time management system for Godot games. Perfect for creating custom time units, calendars, day/night cycles, turn-based systems, or any scenario where you need precise control over time progression with hierarchical time units.TimeTick will add a new class called "TimeTick", for handling automated time progression and managing custom time units with configurable relationships.It comes with the possibility to create:- Out of the box tick system that can immediately be used as is, with a custom tick time.- Simple time units (seconds, minutes, hours, days, etc.)- Complex time units with multiple conditions (weeks, months, seasons)- Reverse time support (negative time scale)- Made to integrate with Godot seamlessly, with optimization in focus.Visit the repository for more information:https://github.com/shoyguer/time-tickRead the documentation for class reference, and code examples:https://github.com/shoyguer/time-tick/wiki

Supported Engine Version
4.5
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
1 day ago
Git URL
Issue URL

Godot GDExtension Plugin for handling game time systems, with in-Godot Documentation.

A flexible and powerful time management system for Godot games. Perfect for creating custom time units, calendars, day/night cycles, turn-based systems, or any scenario where you need precise control over time progression with hierarchical time units.

TimeTick will add a new class called "TimeTick", for handling automated time progression and managing custom time units with configurable relationships.
It comes with the possibility to create:

- Out of the box tick system that can immediately be used as is, with a custom tick time.
- Simple time units (seconds, minutes, hours, days, etc.)
- Complex time units with multiple conditions (weeks, months, seasons)
- Reverse time support (negative time scale)
- Made to integrate with Godot seamlessly, with optimization in focus.

Visit the repository for more information:
https://github.com/shoyguer/time-tick

Read the documentation for class reference, and code examples:
https://github.com/shoyguer/time-tick/wiki

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Quick Information

0 ratings
TimeTick icon image
shoyguer
TimeTick

Godot GDExtension Plugin for handling game time systems, with in-Godot Documentation.A flexible and powerful time management system for Godot games. Perfect for creating custom time units, calendars, day/night cycles, turn-based systems, or any scenario where you need precise control over time progression with hierarchical time units.TimeTick will add a new class called "TimeTick", for handling automated time progression and managing custom time units with configurable relationships.It comes with the possibility to create:- Out of the box tick system that can immediately be used as is, with a custom tick time.- Simple time units (seconds, minutes, hours, days, etc.)- Complex time units with multiple conditions (weeks, months, seasons)- Reverse time support (negative time scale)- Made to integrate with Godot seamlessly, with optimization in focus.Visit the repository for more information:https://github.com/shoyguer/time-tickRead the documentation for class reference, and code examples:https://github.com/shoyguer/time-tick/wiki

Supported Engine Version
4.5
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
1 day ago
Git URL
Issue URL

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