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GD-Sync | Godot 4 Multiplayer, Lobbies, Cloud Storage & Steam

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GD-Sync | Godot 4 Multiplayer, Lobbies, Cloud Storage & Steam icon image
GD-Sync
GD-Sync | Godot 4 Multiplayer, Lobbies, Cloud Storage & Steam

The all-in-one multiplayer backend for Godot 4. Get your game online in minutes, no dedicated servers or networking expertise required. GD-Sync is a fully managed relay network and backend suite designed exclusively for Godot 4. Say goodbye to port forwarding and complex netcode.KEY FEATURES:* Global Lobbies & Matchmaking: Create public/private rooms with custom tags and automatic host migration. [Docs: https://www.gd-sync.com/docs/lobbies]* Property Synchronization: Effortlessly sync variables and transforms with built-in interpolation for smooth movement. [Docs: https://www.gd-sync.com/docs/custom-node-types]* Steam Integration: Seamlessly link with GodotSteam for "Join Friend" functionality via the Steam friends list. [Docs: https://www.gd-sync.com/docs/steam]* Cloud Storage & Accounts: Secure player authentication with email verification and persistent cross-device save files. [Docs: https://www.gd-sync.com/docs/cloud-storage]* Global Leaderboards: Paginated, competitive rankings tied directly to the player account system. [Docs: https://www.gd-sync.com/docs/leaderboards]* Global Relay Infrastructure: High-performance traffic routing through our managed infrastructure—no NAT issues or port-forwarding needed.TECHNICAL HIGHLIGHTS:- Full GDScript & C# Support.- Built-in Nodes: PropertySynchronizer, NodeInstantiator, SynchronizedRigidBody, SynchronizedAnimationTree, SynchronizedAudioStreamPlayer, VoiceChat.- Advanced real-time Network Profiler.Get started for free at: https://www.gd-sync.comFull Setup Guide: https://www.gd-sync.com/docs/getting-started

Supported Engine Version
4.5
Version String
0.14
License Version
BSD-2-Clause
Support Level
community
Modified Date
5 hours ago
Git URL
Issue URL

GD-Sync: Advanced Multiplayer Plugin for Godot 4

Quick Start

Get your multiplayer game up and running quickly with our easy-to-integrate plugin.

Key Features

  • Interactive Lobbies & Matchmaking: Enable players to easily find and join each other from across the globe.
  • Acount System: Allow players to easily create accounts. Comes with built-in email verification and a moderation system.
  • Persistent Data Storage: Create databases to store and retrieve data from the cloud.
  • Global Servers: Deliver high uptime and seamless gameplay through our extensive global server infrastructure.
  • In-Depth Analytics: Gain valuable insights with detailed tracking of player statistics.
  • Godot Asset Library Integration: Set up GD-Sync with minimal hassle, right from within the engine.

Explore all the features on our website.

Comprehensive Documentation

Delve into our extensive Documentation for detailed integration and usage instructions.

About GD-Sync

Born from the challenges of multiplayer game development, GD-Sync is a solution by game developers, for game developers. We provide a robust infrastructure that scales from indie projects to globally successful multiplayer games. Learn more about our journey and vision here.


© 2025 GD-Sync. All rights reserved.

The all-in-one multiplayer backend for Godot 4. Get your game online in minutes, no dedicated servers or networking expertise required.

GD-Sync is a fully managed relay network and backend suite designed exclusively for Godot 4. Say goodbye to port forwarding and complex netcode.

KEY FEATURES:

* Global Lobbies & Matchmaking: Create public/private rooms with custom tags and automatic host migration.
[Docs: https://www.gd-sync.com/docs/lobbies]

* Property Synchronization: Effortlessly sync variables and transforms with built-in interpolation for smooth movement.
[Docs: https://www.gd-sync.com/docs/custom-node-types]

* Steam Integration: Seamlessly link with GodotSteam for "Join Friend" functionality via the Steam friends list.
[Docs: https://www.gd-sync.com/docs/steam]

* Cloud Storage & Accounts: Secure player authentication with email verification and persistent cross-device save files.
[Docs: https://www.gd-sync.com/docs/cloud-storage]

* Global Leaderboards: Paginated, competitive rankings tied directly to the player account system.
[Docs: https://www.gd-sync.com/docs/leaderboards]

* Global Relay Infrastructure: High-performance traffic routing through our managed infrastructure—no NAT issues or port-forwarding needed.

TECHNICAL HIGHLIGHTS:

- Full GDScript & C# Support.
- Built-in Nodes: PropertySynchronizer, NodeInstantiator, SynchronizedRigidBody, SynchronizedAnimationTree, SynchronizedAudioStreamPlayer, VoiceChat.
- Advanced real-time Network Profiler.

Get started for free at: https://www.gd-sync.com
Full Setup Guide: https://www.gd-sync.com/docs/getting-started

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Quick Information

0 ratings
GD-Sync | Godot 4 Multiplayer, Lobbies, Cloud Storage & Steam icon image
GD-Sync
GD-Sync | Godot 4 Multiplayer, Lobbies, Cloud Storage & Steam

The all-in-one multiplayer backend for Godot 4. Get your game online in minutes, no dedicated servers or networking expertise required. GD-Sync is a fully managed relay network and backend suite designed exclusively for Godot 4. Say goodbye to port forwarding and complex netcode.KEY FEATURES:* Global Lobbies & Matchmaking: Create public/private rooms with custom tags and automatic host migration. [Docs: https://www.gd-sync.com/docs/lobbies]* Property Synchronization: Effortlessly sync variables and transforms with built-in interpolation for smooth movement. [Docs: https://www.gd-sync.com/docs/custom-node-types]* Steam Integration: Seamlessly link with GodotSteam for "Join Friend" functionality via the Steam friends list. [Docs: https://www.gd-sync.com/docs/steam]* Cloud Storage & Accounts: Secure player authentication with email verification and persistent cross-device save files. [Docs: https://www.gd-sync.com/docs/cloud-storage]* Global Leaderboards: Paginated, competitive rankings tied directly to the player account system. [Docs: https://www.gd-sync.com/docs/leaderboards]* Global Relay Infrastructure: High-performance traffic routing through our managed infrastructure—no NAT issues or port-forwarding needed.TECHNICAL HIGHLIGHTS:- Full GDScript & C# Support.- Built-in Nodes: PropertySynchronizer, NodeInstantiator, SynchronizedRigidBody, SynchronizedAnimationTree, SynchronizedAudioStreamPlayer, VoiceChat.- Advanced real-time Network Profiler.Get started for free at: https://www.gd-sync.comFull Setup Guide: https://www.gd-sync.com/docs/getting-started

Supported Engine Version
4.5
Version String
0.14
License Version
BSD-2-Clause
Support Level
community
Modified Date
5 hours ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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Browse assets directly from Godot

Community Driven

Created by developers for developers