Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
Free, complete main menu / pause / options / credits system for Godot 4.3+.- MainMenuUI: Play / Options / Credits / Quit- PauseMenuUI: pauses the tree; Resume / Options / Main Menu / Quit- OptionsMenuUI: Audio (master/music/sfx buses), Display (window mode, resolution, vsync, fps), Controls (one-click key rebinding), Accessibility (font scale, colorblind filter, reduce motion)- CreditsUI, KeyRebindRow, and a MenuTheme resource for one-swap recoloring- Settings autoload: get_value/set_value/reset; persists to user://settings.jsonPure GDScript, no dependencies, MIT. Runnable demo included (main menu → game → pause).
Settings + Menus
Free, polished main menu / pause / options / credits template for Godot 4.3+. Persistent settings, audio buses, resolution + window mode, key rebinding, accessibility (font scale, colorblind filter, reduce motion).
Fully standalone and complete — no paid tier, no locked features. It pairs cleanly with the other CindieForge RPG systems if you use them, but never requires them.
What's inside
addons/settings_menus/ ← copy this folder into your project
demo/ ← runnable main-menu → game → pause loop
docs/ ← quick start + theming
LICENSE
CHANGELOG.md
5-minute install
- Copy
addons/settings_menus/into your project'saddons/folder. - Project → Project Settings → Plugins → enable Settings + Menus.
- Set your main scene to a script that instantiates
MainMenuUI(or use a packed scene with one as the root — seedemo/main_menu_scene.tscn). - Set
play_scene_pathto your gameplay scene. - Drop a
PauseMenuUIinto your gameplay scene root. - Press Play.
See docs/quick-start.md for the worked example.
Features
MainMenuUI— Play / Options / Credits / Quit; configurable scene path.PauseMenuUI— listens for thepauseaction; pauses the tree; Resume / Options / Main Menu / Quit.OptionsMenuUI— tabbed: Audio (master / music / sfx buses), Display (window mode + resolution + vsync + fps counter), Controls (one-click key rebind for any project action), Accessibility (font scale, colorblind filter, reduce motion).CreditsUI— scrolling credits authored as a single multiline string with#headings.KeyRebindRow— drop-in row for one rebindable action. Used by the Controls tab; reusable in your own UIs.MenuThemeResource — recolor every menu in one swap. Brand title + subtitle + background.Settingsautoload — settings dict withget_value/set_value/reset_to_defaults, persistence (uses Save addon if installed, falls back touser://settings.json).- Key rebinding persisted as serialized events. Keyboard / mouse buttons / joypad buttons supported.
Status
v1.0. Godot 4.3+. Pure GDScript. MIT licensed.
License
MIT. See LICENSE.
Want more?
This template is complete and free. The other CindieForge RPG systems — Save, Inventory, Equipment, Crafting, Vendor, Quests, Stats/Skills — are listed below.
Part of a family
The free Lite tier of one system in a set of Godot 4 RPG systems built to interoperate (shared item + save contracts) — each also works fully standalone.
Free tiers — try before you buy:
- Inventory Lite — item slots, stack merging, capacity
- Equipment Lite — 4-slot gear manager
- Save/Load Lite — single-slot JSON persistence
- Crafting Lite — shapeless instant recipes
- Quests Lite — COLLECT + KILL quests
- Stats/Skills Lite — stat aggregator
- Vendor Lite — single fixed-currency shop
- Settings + Menu System — complete, free, no paid tier
Full versions — drop-in UI, weight/categories, timed crafting, restock & currencies, save-aware cross-system integration, and more — are on itch.io: https://selodev.itch.io
Free, complete main menu / pause / options / credits system for Godot 4.3+.
- MainMenuUI: Play / Options / Credits / Quit
- PauseMenuUI: pauses the tree; Resume / Options / Main Menu / Quit
- OptionsMenuUI: Audio (master/music/sfx buses), Display (window mode, resolution,
vsync, fps), Controls (one-click key rebinding), Accessibility (font scale,
colorblind filter, reduce motion)
- CreditsUI, KeyRebindRow, and a MenuTheme resource for one-swap recoloring
- Settings autoload: get_value/set_value/reset; persists to user://settings.json
Pure GDScript, no dependencies, MIT. Runnable demo included (main menu → game → pause).
Reviews
Quick Information
Free, complete main menu / pause / options / credits system for Godot 4.3+.- MainMenuUI: Play / Options / Credits / Quit- PauseMenuUI: pauses the tree; Resume / Options / Main Menu / Quit- OptionsMenuUI: Audio (master/music/sfx buses), Display (window mode, resolution, vsync, fps), Controls (one-click key rebinding), Accessibility (font scale, colorblind filter, reduce motion)- CreditsUI, KeyRebindRow, and a MenuTheme resource for one-swap recoloring- Settings autoload: get_value/set_value/reset; persists to user://settings.jsonPure GDScript, no dependencies, MIT. Runnable demo included (main menu → game → pause).