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Wayfarer Framework

An asset by pixelpilgrimstudios
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pixelpilgrimstudios
Wayfarer Framework

A modular, production-ready 2D game framework for Godot 4, built by Pixel Pilgrim Studios.Wayfarer gives you everything you need to start shipping clean, cross-platform 2D games with:Scene transitions, splash screen, and menu flowAudio manager + volume controlsLocalization system (with language editor!)Developer console + runtime commandsTouch controls for mobilePause menu + options Command line flags (like `--skip-splash`)Full source code, MIT-licensedWhat You GetFull Godot 4.4+ project structureReady-to-use scenes for menus, pause, settings, credits, etc.Player controller + sample levelDev tools you can reuse in any project

Supported Engine Version
4.4
Version String
1.0.2
License Version
MIT
Support Level
community
Modified Date
10 months ago
Git URL
Issue URL

b0VIM 8.1#<�g�Fa#abeAbes-Gaming-PC/mnt/d/PixelPilgrimStudios/starter/README.mdutf-8 U3210#"! Utp r��������tad@ ������YX@� � � � � � � T , � � � � r , � � � � � W 4 3  � � I   � � � J I 8  ���ON���qpUT.����xDC?>+* �������ed21 ���������i;���Z(�����e'&"!������������📝 Licensed under the MIT License---Feel free to fork, extend, and build wild new worlds with it.This project is maintained with love by Abraham Cuenca.## Built by Pixel Pilgrim Studios/scenes → In-editor translation tool/assets → In-editor translation tool/debug → In-editor translation tool/addons → In-editor translation tool/translations → .tres files per language/autoload → SettingsManager, LocalizationManager/core → SceneLoader, AudioManager, Transition logic/ui/touch_controls → Mobile D-Pad + buttons/ui → Menus, HUDs, pause screens## Folder Structurereset_settingsTo skip the splash screen set Main Run Args to: --skip-splashOpen the dev console () and type:To reset settings (clears user://settings.cfg):3. Set Main Run Args to: --dev2. Open the Run tab1. Go to Project > Project SettingsTo enable the dev console in-editor:godot4 --path . --dev --skip-splashbashTo run in dev mode:## Getting Started---Background UI is deactivated and visually separatedOptions shown as a dimmed overlay when accessed from pause### Modal Overlay- Smart back-navigation: returns to previous context- A popup (from Pause Menu) maintains paused state- A standalone scene (from Main Menu)OptionsMenu works as both:In-game pause menu (Esc or ui_cancel)### Pause & Options IntegrationCombine flags in Project Settings > Run > Main Run Args (space-separated)--skip-splash: Skips the splash screen and loads the main menu instantly--dev: Enables the dev console and test tools### Command-Line Flags- Dev/test support via touch_controls command or FORCE_TOUCH_ON_DESKTOP- Responsive scaling for various screen sizes- Auto-hides touch controls on desktop### Mobile-Ready- Disabled by default — enable with --dev argument at launch- Interactive feedback display- Commands: help, set_volume, reset_settings, touch_controls### Dev Console (Toggle with `)- tr()integration across UI scenes for live updates- Built-in translation editor plugin for content creators- English, Spanish, German, French, Portugeuse, Chinese and Japanese included, extensible to more- Multi-language support using.tresfiles### Localization & Translator UI- Console-accessible reset command- Language preference saved across sessions- Volume slider linked toAudioManager- Auto-saves to user://settings.cfg### Settings System- Actions include: ui_left, ui_right, jump, attack, and more- Touch controls with D-Pad + A/B buttons (mobile only or toggleable)- Keyboard, mouse, and controller support (InputMap-ready)### Input & Controls- Modular scene loading and management via SceneLoader- Reusable transitions with fade in/out effects- Pause menu with resume & quit support- Splash screen → main menu → options → gameplay → credits### Scene & UI System## Features---![Platform Support](https://img.shields.io/badge/platforms-desktop%20%7C%20mobile-lightgrey)[![License: MIT](https://img.shields.io/badge/License-MIT-green.svg)](LICENSE)[![Godot Engine](https://img.shields.io/badge/Godot-4.2+-478CBF?logo=godot-engine&logoColor=white)](https://godotengine.org/)Includes mobile support, localization, settings m— built Use this for Game Jams or Support out of the box:Use this for Game Jams or Full Releases. A small, modular Godot 4 starter for 2D games. ![Wayfarer-Framework](wayfarer-framework.png)# Wayfarer Framework v1.0.0ad����© 2025 Abraham Cuenca, Pixel Pilgrim Studiosad��r������2�����ts]� � � � s 8 � � � � r I  � � � � I  � � � p Q   � � � ] \ E   ��~}]76����y>  ����������L+*�������{zfea/��R �����c+�����📝 Licensed📝 Licensed under 📝 Licen📝 Licensed under the [MIT��������������������📝 Licensed under the MIT License---Feel free to fork, extend, and build wild new worlds with it.This project is maintained with love by Abraham Cuenca.## Built by Pixel Pilgrim Studios/scenes → In-editor translation tool/assets → In-editor translation tool/debug → In-editor translation tool/addons → In-editor translation tool/translations → .tres files per language/autoload → SettingsManager, LocalizationManager/core → SceneLoader, AudioManager, Transition logic/ui/touch_controls → Mobile D-Pad + buttons/ui → Menus, HUDs, pause screens## Folder Structurereset_settingsTo skip the splash screen set Main Run Args to: --skip-splashOpen the dev console () and type:To reset settings (clears user://settings.cfg):3. Set Main Run Args to: --dev2. Open the Run tab1. Go to Project > Project SettingsTo enable the dev console in-editor:godot4 --path . --dev --skip-splashbashTo run in dev mode:## Getting Started---Background UI is deactivated and visually separatedOptions shown as a dimmed overlay when accessed from pause### Modal Overlay- Smart back-navigation: returns to previous context- A popup (from Pause Menu) maintains paused state- A standalone scene (from Main Menu)OptionsMenu works as both:In-game pause menu (Esc or ui_cancel)### Pause & Options IntegrationCombine flags in Project Settings > Run > Main Run Args (space-separated)--skip-splash: Skips the splash screen and loads the main menu instantly--dev: Enables the dev console and test tools### Command-Line Flags- Dev/test support via touch_controls command or FORCE_TOUCH_ON_DESKTOP- Responsive scaling for various screen sizes- Auto-hides touch controls on desktop### Mobile-Ready- Disabled by default — enable with --dev argument at launch- Interactive feedback display- Commands: help, set_volume, reset_settings, touch_controls### Dev Console (Toggle with `)- tr()integration across UI scenes for live updates- Built-in translation editor plugin for content creators- English, Spanish, German, French, Portugeuse, Chinese and Japanese included, extensible to more- Multi-language support using.tresfiles### Localization & Translator UI- Console-accessible reset command- Language preference saved across sessions- Volume slider linked toAudioManager- Auto-saves to user://settings.cfg### Settings System- Actions include: ui_left, ui_right, jump, attack, and more- Touch controls with D-Pad + A/B buttons (mobile only or toggleable)- Keyboard, mouse, and controller support (InputMap-ready)### Input & Controls- Modular scene loading and management via SceneLoader`- Reusable transitions with fade in/out effects- Pause menu with resume & quit support- Splash screen → main menu → options → gameplay → credits### Scene & UI System## Features--- README Platform Support README License: MIT README Godot Engine - UI systems- Dev tools- Settings management- Localization- Mobile support

A modular, production-ready 2D game framework for Godot 4, built by Pixel Pilgrim Studios.

Wayfarer gives you everything you need to start shipping clean, cross-platform 2D games with:

Scene transitions, splash screen, and menu flow
Audio manager + volume controls
Localization system (with language editor!)
Developer console + runtime commands
Touch controls for mobile
Pause menu + options
Command line flags (like `--skip-splash`)
Full source code, MIT-licensed


What You Get

Full Godot 4.4+ project structure
Ready-to-use scenes for menus, pause, settings, credits, etc.
Player controller + sample level
Dev tools you can reuse in any project

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Quick Information

0 ratings
Wayfarer Framework icon image
pixelpilgrimstudios
Wayfarer Framework

A modular, production-ready 2D game framework for Godot 4, built by Pixel Pilgrim Studios.Wayfarer gives you everything you need to start shipping clean, cross-platform 2D games with:Scene transitions, splash screen, and menu flowAudio manager + volume controlsLocalization system (with language editor!)Developer console + runtime commandsTouch controls for mobilePause menu + options Command line flags (like `--skip-splash`)Full source code, MIT-licensedWhat You GetFull Godot 4.4+ project structureReady-to-use scenes for menus, pause, settings, credits, etc.Player controller + sample levelDev tools you can reuse in any project

Supported Engine Version
4.4
Version String
1.0.2
License Version
MIT
Support Level
community
Modified Date
10 months ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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