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Move here

An asset by Stand43
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Stand43
Move here

A simple tool for the Godot Editor. "Move Here" allows you to instantly snap selected 3D node to the mouse cursor position with a single click, respecting collision geometry and the scene grid.## Features* **Smart Raycasting:** Snaps objects to the surface of other colliders (walls, floors, terrain).* **Grid Fallback:** If you click into empty space, objects snap to the ground plane (Y=0).* **Undo/Redo Support:** Fully integrated with Godot's history system. Mistake? Just press `Ctrl+Z`.* **Configurable Shortcut:** Choose between `Ctrl`, `Alt`, `Shift` or `Space` to prevent conflicts with your existing workflow.* **Zero Runtime Cost:** Runs only in the editor; no code is executed in your actual game.## Usage1. Select a Node3D (or any node inheriting from it) in the Scene tree.2. Move your mouse to the desired location in the 3D Viewport.3. Hold **Ctrl** and **Left Click**.4. The object will snap to the cursor location.## ConfigurationIf `Ctrl + Click` conflicts with another plugin or your preferences:1. Go to **Editor > Editor Settings**.2. Scroll down to the **Addons** section.3. Click on **Move Here**.4. Change the `Modifier Key` to **Alt** or **Shift**.Made wit AI and tested.

Supported Engine Version
4.0
Version String
1.1
License Version
MIT
Support Level
community
Modified Date
8 hours ago
Git URL
Issue URL

A simple tool for the Godot Editor. "Move Here" allows you to instantly snap selected 3D node to the mouse cursor position with a single click, respecting collision geometry and the scene grid.

Made with AI.

Features

  • Smart Raycasting: Snaps objects to the surface of other colliders (walls, floors, terrain).
  • Grid Fallback: If you click into empty space, objects snap to the ground plane (Y=0).
  • Undo/Redo Support: Fully integrated with Godot's history system. Mistake? Just press Ctrl+Z.
  • Configurable Shortcut: Choose between Ctrl, Alt, Shift or Space to prevent conflicts with your existing workflow.
  • Zero Runtime Cost: Runs only in the editor; no code is executed in your actual game.

Installation

  1. Download the repository.
  2. Copy the addons/move_here folder into your project's addons/ directory.
  3. Open Godot and go to Project > Project Settings > Plugins.
  4. Find "Move here" and check the Enable box.

Usage

  1. Select a Node3D (or any node inheriting from it) in the Scene tree.
  2. Move your mouse to the desired location in the 3D Viewport.
  3. Hold Ctrl and Left Click.
  4. The object will snap to the cursor location.

Configuration

If Ctrl + Click conflicts with another plugin or your preferences:

  1. Go to Editor > Editor Settings.
  2. Scroll down to the Addons section.
  3. Click on Move Here.
  4. Change the Modifier Key to Alt or Shift.

License

MIT License. Copyright (c) 2025 Stand43.

A simple tool for the Godot Editor. "Move Here" allows you to instantly snap selected 3D node to the mouse cursor position with a single click, respecting collision geometry and the scene grid.

## Features

* **Smart Raycasting:** Snaps objects to the surface of other colliders (walls, floors, terrain).
* **Grid Fallback:** If you click into empty space, objects snap to the ground plane (Y=0).
* **Undo/Redo Support:** Fully integrated with Godot's history system. Mistake? Just press `Ctrl+Z`.
* **Configurable Shortcut:** Choose between `Ctrl`, `Alt`, `Shift` or `Space` to prevent conflicts with your existing workflow.
* **Zero Runtime Cost:** Runs only in the editor; no code is executed in your actual game.


## Usage

1. Select a Node3D (or any node inheriting from it) in the Scene tree.
2. Move your mouse to the desired location in the 3D Viewport.
3. Hold **Ctrl** and **Left Click**.
4. The object will snap to the cursor location.

## Configuration

If `Ctrl + Click` conflicts with another plugin or your preferences:

1. Go to **Editor > Editor Settings**.
2. Scroll down to the **Addons** section.
3. Click on **Move Here**.
4. Change the `Modifier Key` to **Alt** or **Shift**.

Made wit AI and tested.

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Quick Information

0 ratings
Move here icon image
Stand43
Move here

A simple tool for the Godot Editor. "Move Here" allows you to instantly snap selected 3D node to the mouse cursor position with a single click, respecting collision geometry and the scene grid.## Features* **Smart Raycasting:** Snaps objects to the surface of other colliders (walls, floors, terrain).* **Grid Fallback:** If you click into empty space, objects snap to the ground plane (Y=0).* **Undo/Redo Support:** Fully integrated with Godot's history system. Mistake? Just press `Ctrl+Z`.* **Configurable Shortcut:** Choose between `Ctrl`, `Alt`, `Shift` or `Space` to prevent conflicts with your existing workflow.* **Zero Runtime Cost:** Runs only in the editor; no code is executed in your actual game.## Usage1. Select a Node3D (or any node inheriting from it) in the Scene tree.2. Move your mouse to the desired location in the 3D Viewport.3. Hold **Ctrl** and **Left Click**.4. The object will snap to the cursor location.## ConfigurationIf `Ctrl + Click` conflicts with another plugin or your preferences:1. Go to **Editor > Editor Settings**.2. Scroll down to the **Addons** section.3. Click on **Move Here**.4. Change the `Modifier Key` to **Alt** or **Shift**.Made wit AI and tested.

Supported Engine Version
4.0
Version String
1.1
License Version
MIT
Support Level
community
Modified Date
8 hours ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers