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Multi-channel Signed Distance Field Font Demo

An asset by Godot Engine
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Godot Engine
Multi-channel Signed Distance Field Font Demo

This is a demo of Multi-channel Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations.The "multi-channel" part refers to the font texture being generated in a way that allows for higher precision when rendering the font. This allows MSDF fonts to be more readable at small font sizes compared to single-channel signed distance field fonts.Language: GDScriptRenderer: Compatibility

Supported Engine Version
4.2
Version String
4.2-31d1c0c
License Version
MIT
Support Level
featured
Modified Date
1 year ago
Git URL
Issue URL

Multi-channel Signed Distance Field Font Demo

This is a demo of Multi-channel Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations.

The multi-channel part refers to the font texture being generated in a way that allows for higher precision when rendering the font. This allows MSDF fonts to be more readable at small font sizes compared to single-channel signed distance field fonts.

Language: This demo contains no code.

Renderer: Compatibility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/521

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README Screenshot

This is a demo of Multi-channel Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations.

The "multi-channel" part refers to the font texture being generated in a way that allows for higher precision when rendering the font. This allows MSDF fonts to be more readable at small font sizes compared to single-channel signed distance field fonts.

Language: GDScript

Renderer: Compatibility

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Quick Information

0 ratings
Multi-channel Signed Distance Field Font Demo icon image
Godot Engine
Multi-channel Signed Distance Field Font Demo

This is a demo of Multi-channel Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations.The "multi-channel" part refers to the font texture being generated in a way that allows for higher precision when rendering the font. This allows MSDF fonts to be more readable at small font sizes compared to single-channel signed distance field fonts.Language: GDScriptRenderer: Compatibility

Supported Engine Version
4.2
Version String
4.2-31d1c0c
License Version
MIT
Support Level
featured
Modified Date
1 year ago
Git URL
Issue URL

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