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Nexus Resonance

An asset by movec
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movec
Nexus Resonance

Nexus Resonance brings real Steam Audio spatial sound into your Godot project - with real physics instead of approximations.While others compute echoes and paths in GDScript, which quickly hits limits. Nexus Resonance runs as a native GDExtension (C++ with Steam Audio) and uses the CPU much more efficiently. You get:- Physics-based occlusion - sound is dampened through walls- Realistic reverb - echo calculation via raytracing- Pathing - sound travels around obstacles- Bake workflow - precompute probes, pathing, and static sourcesResult: professional 3D audio with lower CPU load than pure GDScript solutions.

Supported Engine Version
4.6
Version String
0.9.3
License Version
MIT
Support Level
community
Modified Date
23 days ago
Git URL
Issue URL

Nexus Resonance

Steam Audio integration for Godot 4: physics-based occlusion, reverb, and pathing.

See the main project README for full documentation.

Installation

  1. Copy this addon into your project's addons/nexus_resonance/ folder.
  2. Ensure the GDExtension binaries in bin/ match your Godot version and platform.
  3. Enable the plugin in Project → Project Settings → Plugins.

Translations

Translations are in translations/nexus_resonance.csv. To add a language:

  1. Add a column for the locale code (e.g. de, fr).
  2. Add translated strings for each key.
  3. Import via Godot Editor: select the CSV → Import dock → Reimport.
  4. Add the generated .translation to Project Settings → Localization → Translations.

License

MIT. See LICENSE in this directory.

Nexus Resonance brings real Steam Audio spatial sound into your Godot project - with real physics instead of approximations.

While others compute echoes and paths in GDScript, which quickly hits limits. Nexus Resonance runs as a native GDExtension (C++ with Steam Audio) and uses the CPU much more efficiently.

You get:
- Physics-based occlusion - sound is dampened through walls
- Realistic reverb - echo calculation via raytracing
- Pathing - sound travels around obstacles
- Bake workflow - precompute probes, pathing, and static sources

Result: professional 3D audio with lower CPU load than pure GDScript solutions.

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Quick Information

0 ratings
Nexus Resonance icon image
movec
Nexus Resonance

Nexus Resonance brings real Steam Audio spatial sound into your Godot project - with real physics instead of approximations.While others compute echoes and paths in GDScript, which quickly hits limits. Nexus Resonance runs as a native GDExtension (C++ with Steam Audio) and uses the CPU much more efficiently. You get:- Physics-based occlusion - sound is dampened through walls- Realistic reverb - echo calculation via raytracing- Pathing - sound travels around obstacles- Bake workflow - precompute probes, pathing, and static sourcesResult: professional 3D audio with lower CPU load than pure GDScript solutions.

Supported Engine Version
4.6
Version String
0.9.3
License Version
MIT
Support Level
community
Modified Date
23 days ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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