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Nexus Resonance

An asset by movec
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movec
Nexus Resonance

Nexus Resonance brings real Steam Audio spatial sound into your Godot project - with real physics instead of approximations.While others compute echoes and paths in GDScript, which quickly hits limits. Nexus Resonance runs as a native GDExtension (C++ with Steam Audio) and uses the CPU much more efficiently. You get:- Physics-based occlusion - sound is dampened through walls- Realistic reverb - echo calculation via raytracing- Pathing - sound travels around obstacles- Bake workflow - precompute probes, pathing, and static sourcesResult: professional 3D audio with lower CPU load than pure GDScript solutions.

Supported Engine Version
4.6
Version String
0.9.16
License Version
MIT
Support Level
community
Modified Date
1 month ago
Git URL
Issue URL

Nexus Resonance

Steam Audio integration for Godot 4: physics-based occlusion, reverb, and pathing.

See the main project README for full documentation.

Installation

  1. Copy this addon into your project's addons/nexus_resonance/ folder.
  2. Ensure the GDExtension binaries in bin/ match your Godot version and platform.
  3. Enable the plugin in Project → Project Settings → Plugins.

Translations

Translations are in translations/nexus_resonance.csv. To add a language:

  1. Add a column for the locale code (e.g. de, fr).
  2. Add translated strings for each key.
  3. Import via Godot Editor: select the CSV → Import dock → Reimport.
  4. Add the generated .translation to Project Settings → Localization → Translations.

License

MIT. See LICENSE in this directory.

Nexus Resonance brings real Steam Audio spatial sound into your Godot project - with real physics instead of approximations.

While others compute echoes and paths in GDScript, which quickly hits limits. Nexus Resonance runs as a native GDExtension (C++ with Steam Audio) and uses the CPU much more efficiently.

You get:
- Physics-based occlusion - sound is dampened through walls
- Realistic reverb - echo calculation via raytracing
- Pathing - sound travels around obstacles
- Bake workflow - precompute probes, pathing, and static sources

Result: professional 3D audio with lower CPU load than pure GDScript solutions.

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Quick Information

0 ratings
Nexus Resonance icon image
movec
Nexus Resonance

Nexus Resonance brings real Steam Audio spatial sound into your Godot project - with real physics instead of approximations.While others compute echoes and paths in GDScript, which quickly hits limits. Nexus Resonance runs as a native GDExtension (C++ with Steam Audio) and uses the CPU much more efficiently. You get:- Physics-based occlusion - sound is dampened through walls- Realistic reverb - echo calculation via raytracing- Pathing - sound travels around obstacles- Bake workflow - precompute probes, pathing, and static sourcesResult: professional 3D audio with lower CPU load than pure GDScript solutions.

Supported Engine Version
4.6
Version String
0.9.16
License Version
MIT
Support Level
community
Modified Date
1 month ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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