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Quick Information

This plugin adds the DynamicConnection class for handling a signal/callable connection and modifying it during runtime.DynamicConnection represents a connection between a Signal and a Callable or the absence of one. This class ensures there's at most only one connection and avoids leaving leftover connections if its state ever changes.Repository includes an example scene.
Dynamic Connection: Remove Signal Connection Boilerplate
This plugin adds the DynamicConnection class for handling a signal/callable connection and modifying it during runtime.
DynamicConnection represents a connection between a Signal and a Callable or the absence of one. This class ensures there's at most only one connection and avoids leaving leftover connections if its state ever changes.
Example use
extends Node2D
var _button_connection = DynamicConnection.new()
func _ready():
var button1 = Button.new()
var button2 = Button.new()
# Connects "button1.pressed" signal to method "hide"
_button_connection.set_connection(button1.pressed, hide)
# Removes the old connection,
# and connects the signal "button2.pressed" to "hide"
_button_connection.set_signal(button2.pressed)
# With the call below, "button2.pressed" is no longer connected
# to "hide", but instead to the method "show"
_button_connection.set_callable(show)
# Disconnects "button2.pressed" from "show"
_button_connection.remove_connection()
This plugin adds the DynamicConnection class for handling a signal/callable connection and modifying it during runtime.
DynamicConnection represents a connection between a Signal and a Callable or the absence of one. This class ensures there's at most only one connection and avoids leaving leftover connections if its state ever changes.
Repository includes an example scene.
Reviews
Quick Information

This plugin adds the DynamicConnection class for handling a signal/callable connection and modifying it during runtime.DynamicConnection represents a connection between a Signal and a Callable or the absence of one. This class ensures there's at most only one connection and avoids leaving leftover connections if its state ever changes.Repository includes an example scene.