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To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser

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A collection of widgets that are useful for GUIs. Inspired by Material Design.
Godot-Widgets
A collection of widgets that are useful for GUIs. Inspired by Material Design.
Inspired means "inspired", you won't find the exact same things here.
Widgets are highly customizable, check their properties in the Godot Editor. If you feel that something is missing or there is a bug, please, open a new issue.
If you download the full repository, you will get a small showcase project.
FilteredEdits (v2.0.0)
The original addon FilteredEdits has been embedded into this plugin to avoid dependencies issues. There is no problem since I'm the same author. Attention: this makes this plugin incompatible with FilteredEdits, disable or remove that plugin, you will find the same functions here.
IconButton
A button that consists on an icon. You might have to set its custom_minimum_size
if used inside a Container
or any of its variations.
It is used for other widgets, but you can also use it.
NavBar
Widget to navigate through game scenes. It contains buttons and a label, you have to implement the logic for switching scenes.
NumericInput
Widget so that the game user can only input numeric values (float
). It also has two buttons to increase/decrease the value.
OneButtonPopup
A popup with one button. Smooth appearing/disappearing.
TwoButtonsPopup
A popup with two buttons. Smooth appearing/disappearing.
TextureRounded
Like TextureRect
but with rounded corners.
Known issues:
- If 'strecth_mode = keep_aspect_covered', texture borders might be not visible, since they are outside the node rectangle (although they are rounded).
- It is recommended to reload the scene if you changed the node properties and you get weird results in the Editor. It seems that they are not updated correctly.
Card
Like TextureRect
but with rounded corners and a panel for text and acts like a button.
Known issues:
- If 'strecth_mode = keep_aspect_covered', texture borders might be not visible, since they are outside the node rectangle (although they are rounded).
- It is recommended to reload the scene if you changed the node properties and you get weird results in the Editor. It seems that they are not updated correctly.
Assets
All non-Godot icons has been downloaded form Pictogrammers.
A collection of widgets that are useful for GUIs. Inspired by Material Design.
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Quick Information

A collection of widgets that are useful for GUIs. Inspired by Material Design.