Check out our latest project ✨ OpenChapter.io: free ebooks the way its meant to be 📖

Widgets

An asset by acgc99
The page banner background of a mountain and forest
Widgets hero image

Quick Information

0 ratings
Widgets icon image
acgc99
Widgets

A collection of widgets that are useful for GUIs. Inspired by Material Design.

Supported Engine Version
4.1
Version String
2.2.1
License Version
MIT
Support Level
community
Modified Date
2 years ago
Git URL
Issue URL

Godot-Widgets

A collection of widgets that are useful for GUIs. Inspired by Material Design.

Inspired means "inspired", you won't find the exact same things here.

Widgets are highly customizable, check their properties in the Godot Editor. If you feel that something is missing or there is a bug, please, open a new issue.

If you download the full repository, you will get a small showcase project.


FilteredEdits (v2.0.0)

The original addon FilteredEdits has been embedded into this plugin to avoid dependencies issues. There is no problem since I'm the same author. Attention: this makes this plugin incompatible with FilteredEdits, disable or remove that plugin, you will find the same functions here.


IconButton

A button that consists on an icon. You might have to set its custom_minimum_size if used inside a Container or any of its variations.

It is used for other widgets, but you can also use it.


Widget to navigate through game scenes. It contains buttons and a label, you have to implement the logic for switching scenes.


NumericInput

Widget so that the game user can only input numeric values (float). It also has two buttons to increase/decrease the value.


OneButtonPopup

A popup with one button. Smooth appearing/disappearing.


TwoButtonsPopup

A popup with two buttons. Smooth appearing/disappearing.


TextureRounded

Like TextureRect but with rounded corners.

Known issues:

  • If 'strecth_mode = keep_aspect_covered', texture borders might be not visible, since they are outside the node rectangle (although they are rounded).
  • It is recommended to reload the scene if you changed the node properties and you get weird results in the Editor. It seems that they are not updated correctly.

Card

Like TextureRect but with rounded corners and a panel for text and acts like a button.

Known issues:

  • If 'strecth_mode = keep_aspect_covered', texture borders might be not visible, since they are outside the node rectangle (although they are rounded).
  • It is recommended to reload the scene if you changed the node properties and you get weird results in the Editor. It seems that they are not updated correctly.

Assets

All non-Godot icons has been downloaded form Pictogrammers.

A collection of widgets that are useful for GUIs. Inspired by Material Design.

Reviews

0 ratings

Your Rating

Headline must be at least 3 characters but not more than 50
Review must be at least 5 characters but not more than 500
Please sign in to add a review

Quick Information

0 ratings
Widgets icon image
acgc99
Widgets

A collection of widgets that are useful for GUIs. Inspired by Material Design.

Supported Engine Version
4.1
Version String
2.2.1
License Version
MIT
Support Level
community
Modified Date
2 years ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers