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Godot Scene Manager

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Godot Scene Manager

Visually design your game's scene flow. Godot Scene Manager is a powerful plugin that adds a graph editor for managing scene transitions and relationships. Stop writing boilerplate code and start designing your game's structure with an intuitive drag-and-drop interface.Beta Version: This plugin is currently in beta and under active development. Features may change, and bugs may be present. We greatly appreciate your feedback! Please report any issues on our GitHub Issues page.Key Features:- Visual Graph Editor: Design your entire scene flow visually. No more hard-coding scene paths.- Drag & Drop Connections: Create transitions by simply dragging between scene nodes.- Rich Transition Library: Choose from over a dozen built-in transitions like fade, cross-fade, slide, pixel melt, and more.- Zero/Low-Code: For many games, especially UI-heavy ones, you can manage all scene changes without writing any code.- Built for Godot .NET: A powerful C# backend ensures robust performance.- GDScript Compatible: Use the plugin in a .NET version of the Godot editor, even if your game is written in GDScript.- Open Source (MIT): Free to use in any project, commercial or personal.For full instructions and documentation, please visit the GitHub repository.

Supported Engine Version
4.5
Version String
1.0.0-beta.1
License Version
MIT
Support Level
community
Modified Date
1 day ago
Git URL
Issue URL

Scene Manager Documentation

Welcome to the documentation for the Godot Scene Manager plugin. These guides help you visually design scene flow, switch scenes via signals, and add polished transitions β€” all in a structured, low-code workflow.

What is Scene Manager?

A visual scene flow editor for Godot 4 (.NET) that lets you:

  • Design your game/app flow as a graph (schema)
  • Connect your scene signals to navigation targets
  • Play built-in or custom transitions between scenes
  • Let an autoload singleton handle runtime switching

Key features:

  • Visual schema editor (in the Scene Manager tab)
  • Signal-driven navigation (you control when to switch)
  • Built-in transitions library + custom transition support
  • Autoload runtime (ScenesManagerController) wires things up automatically

πŸ“š Documentation Structure

Getting Started

Core Concepts

Reference

  • API Reference - Complete technical reference for developers
  • Troubleshooting - Solutions to common issues and problems
  • FAQ - Frequently asked questions and answers

βœ… Requirements

  • Godot 4.5 (.NET/Mono)
  • .NET SDK 8.0 installed on your system

See details in the Installation Guide.

πŸš€ Quick Navigation

New to Scene Manager?

  1. Start with Installation Guide
  2. Follow the Quick Start Guide
  3. Explore Transitions Guide for effects

Setting Up Your Project?

  1. Review Project Structure
  2. Configure settings in Configuration
  3. Reference API Documentation as needed

Having Issues?

  1. Check Troubleshooting Guide
  2. Browse FAQ for common questions
  3. Search GitHub Issues

Quick start in 30 seconds (at a glance)

  1. Open the Scene Manager tab and create a new schema
  2. Set your Start node (first scene)
  3. Add an Out slot, choose a signal from your scene, pick a transition (or β€œnone”)
  4. Connect to the target scene node and save the schema
  5. Run the project and emit the signal in your scene code to navigate

πŸ“– Documentation Features

Visual Examples

Most guides include:

  • Screenshots of the Scene Manager interface
  • Step-by-step visual workflows
  • Example scene graph configurations
  • Code snippets where relevant

Practical Focus

All documentation emphasizes:

  • Real-world usage scenarios
  • Best practices and recommendations
  • Performance considerations
  • Common pitfalls to avoid

Easy Navigation

  • Cross-references between related topics
  • Clear section organization
  • Searchable content structure
  • Links to external resources

πŸ§ͺ Demo

See the included demo under Demo/ for a working example schema and scenes you can run and inspect.

πŸ”— External Resources

🀝 Contributing to Documentation

Found an error or want to improve the documentation?

  • Quick Fixes: Submit issues or pull requests on GitHub
  • Major Improvements: Discuss in GitHub Discussions first
  • New Guides: Check if your topic fits existing structure
  • Examples: Real-world examples are always welcome

πŸ“‹ Documentation Status

Guide Status Last Updated
Installation βœ… Complete 2025-09-23
Quick Start βœ… Complete 2025-09-23
Transitions βœ… Complete 2025-09-23
Project Structure βœ… Complete 2025-09-23
Configuration βœ… Complete 2025-09-23
API Reference βœ… Complete 2025-09-23
Troubleshooting βœ… Complete 2025-09-23
FAQ βœ… Complete 2025-09-23

Need help getting started? Begin with the Quick Start Guide for a hands-on introduction to Scene Manager!

Visually design your game's scene flow. Godot Scene Manager is a powerful plugin that adds a graph editor for managing scene transitions and relationships. Stop writing boilerplate code and start designing your game's structure with an intuitive drag-and-drop interface.

Beta Version: This plugin is currently in beta and under active development. Features may change, and bugs may be present. We greatly appreciate your feedback! Please report any issues on our GitHub Issues page.

Key Features:
- Visual Graph Editor: Design your entire scene flow visually. No more hard-coding scene paths.
- Drag & Drop Connections: Create transitions by simply dragging between scene nodes.
- Rich Transition Library: Choose from over a dozen built-in transitions like fade, cross-fade, slide, pixel melt, and more.
- Zero/Low-Code: For many games, especially UI-heavy ones, you can manage all scene changes without writing any code.
- Built for Godot .NET: A powerful C# backend ensures robust performance.
- GDScript Compatible: Use the plugin in a .NET version of the Godot editor, even if your game is written in GDScript.
- Open Source (MIT): Free to use in any project, commercial or personal.

For full instructions and documentation, please visit the GitHub repository.

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Quick Information

0 ratings
Godot Scene Manager icon image
Mid or Feed
Godot Scene Manager

Visually design your game's scene flow. Godot Scene Manager is a powerful plugin that adds a graph editor for managing scene transitions and relationships. Stop writing boilerplate code and start designing your game's structure with an intuitive drag-and-drop interface.Beta Version: This plugin is currently in beta and under active development. Features may change, and bugs may be present. We greatly appreciate your feedback! Please report any issues on our GitHub Issues page.Key Features:- Visual Graph Editor: Design your entire scene flow visually. No more hard-coding scene paths.- Drag & Drop Connections: Create transitions by simply dragging between scene nodes.- Rich Transition Library: Choose from over a dozen built-in transitions like fade, cross-fade, slide, pixel melt, and more.- Zero/Low-Code: For many games, especially UI-heavy ones, you can manage all scene changes without writing any code.- Built for Godot .NET: A powerful C# backend ensures robust performance.- GDScript Compatible: Use the plugin in a .NET version of the Godot editor, even if your game is written in GDScript.- Open Source (MIT): Free to use in any project, commercial or personal.For full instructions and documentation, please visit the GitHub repository.

Supported Engine Version
4.5
Version String
1.0.0-beta.1
License Version
MIT
Support Level
community
Modified Date
1 day ago
Git URL
Issue URL

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