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GDExtension for Wi-Fi management for Godot 4 β scan, connect, disconnect, radio toggle, and connectivity from GDScript without blocking the main thread.(See README on git repo for API and demo project)
WifiGD
Cross-platform Wi-Fi scan, connect, disconnect, radio toggle, and connectivity management for Godot 4.3+.
Install
- Install via the Godot Asset Library, or copy
addons/WifiGD/into your project. - Confirm prebuilt binaries are present under
addons/WifiGD/bin/for your platform (template_debugfor the editor,template_releasefor exported games). - Either:
- Register an autoload (recommended): add
wifi_manager_autoload.tscnas a singleton (e.g. name itWiFi), or - Add a
WifiManagernode to your scene tree, or - Instance
example/wifi_demo.tscnto try the reference UI.
- Register an autoload (recommended): add
- Connect signals and call async methods from GDScript.
Supported platforms
- Windows 10/11 (x86_64) β supported (WLAN API; Location services required for scan)
- Linux (x86_64) β supported (NetworkManager / libnm; polkit for connect/radio β use
get_wifi_radio_state()andset_wifi_enabled_async(); Godot does not show polkit dialogs) - macOS β not implemented yet
License
MIT β see LICENSE.md.
Full documentation
See the project README for API reference, permissions, platform notes, and build instructions.
GDExtension for Wi-Fi management for Godot 4 β scan, connect, disconnect, radio toggle, and connectivity from GDScript without blocking the main thread.
(See README on git repo for API and demo project)
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Quick Information
GDExtension for Wi-Fi management for Godot 4 β scan, connect, disconnect, radio toggle, and connectivity from GDScript without blocking the main thread.(See README on git repo for API and demo project)