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A game I'm making with copilot on Godot. Inspired by Hollow Knight.Made as part of the dev challenge.
π Hollow Pilot: The Final Breath π€
- Genre: Metroidvania (with elements of existential dread)
- Engine: Godot Engine
- Project Status: ABANDONED. (Or, as I prefer to call it, "Frozen in cryosleep until better days.")
π§ About the Game (And My Burnout)
Welcome to Hollow Pilotβmy (almost) Metroidvania heavily inspired by Hollow Knight.
I started this project with immense enthusiasm, but it seems to have drained all my life force. We've reached the point where the logic technically works, but everything looks and feels atrocious.
π¨ CRITICAL SITUATION:
- Burnout: I cannot look at this code anymore.
- GitHub Copilot Limit: My free usage quota has expired. Now I have to write the code myself. I am not ready for this level of self-reliance.
β¨ What's In Here? (The Features I Squeezed Out Before Surrendering)
I implemented all the "mandatory" systems just to vaguely justify calling this a "game":
- Basic Movement: (It works, but the feel of it is like driving a tank through Jell-O.)
- Combat: There is an attack. Damage registers. Be happy.
- Enemy: One mob that seems determined to chase the player until they fall through the floor.
- The Boss: A final encounter slapped together in three panic-fueled hours. It can use one move.
- Health System:
- Healing: You have a button to restore health. (I added it because Hollow Knight forced me to.)
- Death: If your health hits zero, the game ends. This is the most reliable mechanic in the entire project.
π How to Run the Game (Before I delete it from my drive)
git clone.- Open the project folder in Godot.
- Press "Play" (F5).
Warning: If you find anything that looks good, itβs likely a rendering error or a background color I chose in the first five minutes. Don't be fooled.
π οΈ Development (And Its Sudden Conclusion)
This project became a battleground between my ambition and my technical skill, and skill lost. Copilot CLI wrote most of the boilerplate code while I tried desperately to inject any physics that wouldn't break on every small update.
π§ Future Plans
None.
If someone wants to take this code, fix the animations, sort out the scripts, add music, and maybe repaint everything in more pleasant colorsβthis is your project now. I am too tired.
Try it!
π Acknowledgements
- GitHub Copilot: Thanks for coding for me while your free trial lasted.
- Players: Thanks for not having to see this released.
Third-Party licenses
Sprites:
- https://opengameart.org/content/pixel-pine-tree-assets-10-pack
- https://opengameart.org/content/classical-ruin-tiles
- https://opengameart.org/content/stylized-jungle-plants-textures-2
- https://opengameart.org/content/smoke-vapor-particles
Music:
- https://opengameart.org/content/rpg-the-maw-of-the-witches-den
- https://opengameart.org/comment/72448
Icons (copilot, Reddit):
P.S. README was written by Copilot...
A game I'm making with copilot on Godot. Inspired by Hollow Knight.
Made as part of the dev challenge.
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Quick Information
A game I'm making with copilot on Godot. Inspired by Hollow Knight.Made as part of the dev challenge.