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Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser

Quick Information

Get a more specifically OS name (for Godot Game Engine v3.x).Uses "uname -a" to get *nix name. If Linux, search for distro name inside "/etc/os-release"Also ships with OS icons as 500x500px white png.Usage:`Get_os_name.os_name(getdistro:bool=true, gds4:bool=false)`Which returns the name as a string. If getdistro is false will not search for Linux distro name. If gds4 is true, will convert Godot 3.x os.get_name() to Godot 4.x equivalent.`Get_os_name.os_logo(name:String="")`Which return path to logo as a string. If no name provided as arg, will use os_name() to retrieve it.
Get a more specifically OS name (for Godot Game Engine v3.x).
Uses "uname -a" to get *nix name. If Linux, search for distro name inside "/etc/os-release"
Also ships with OS icons as 500x500px white png.
Usage:
`Get_os_name.os_name(getdistro:bool=true, gds4:bool=false)`
Which returns the name as a string. If getdistro is false will not search for Linux distro name. If gds4 is true, will convert Godot 3.x os.get_name() to Godot 4.x equivalent.
`Get_os_name.os_logo(name:String="")`
Which return path to logo as a string. If no name provided as arg, will use os_name() to retrieve it.
Reviews
Quick Information

Get a more specifically OS name (for Godot Game Engine v3.x).Uses "uname -a" to get *nix name. If Linux, search for distro name inside "/etc/os-release"Also ships with OS icons as 500x500px white png.Usage:`Get_os_name.os_name(getdistro:bool=true, gds4:bool=false)`Which returns the name as a string. If getdistro is false will not search for Linux distro name. If gds4 is true, will convert Godot 3.x os.get_name() to Godot 4.x equivalent.`Get_os_name.os_logo(name:String="")`Which return path to logo as a string. If no name provided as arg, will use os_name() to retrieve it.