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Quick Information
Lets Create Stylized Trees and Grass in Godot! v:1.3.1Its easy to use, Everything can be configured inside the inspectorAdded Resources* MaskedLayerMaterial3D_OPEN_STYLIZED - custom object material with masks and layers (DO NOT USE TOO MANY LAYERS)* MaskedLayerTexture2D_OPEN_STYLIZED - pair of layer texture and maskAdded Nodes* WaveScatteredMultiInstance3D_OPEN_STYLIZED - used to render grass and leaves using randomizer to scatter the objects* GroupScatteredMultiInstance3D_OPEN_STYLIZED - group of scattered objects (NOT MULTI INSTANCE, JUST USE AS LESS AMOUNT OF OBJECT AS POSSIBLE)Shaderswave.gdshader - efficient bilboarding and wave animation functionality.
OpenStylized3D-Godot-Addon-
Lets Create Stylized Trees and Grass in Godot! v:1.3.1
Its easy to use, Everything can be configured inside the inspector
Contents
Features
Added Resources
- MaskedLayerMaterial3D_OPEN_STYLIZED - custom object material with masks and layers (DO NOT USE TOO MANY LAYERS)
- MaskedLayerTexture2D_OPEN_STYLIZED - pair of layer texture and mask
Added Nodes
- WaveScatteredMultiInstance3D_OPEN_STYLIZED - used to render grass and leaves using randomizer to scatter the objects
- GroupScatteredMultiInstance3D_OPEN_STYLIZED - group of scattered objects (NOT MULTI INSTANCE, JUST USE AS LESS AMOUNT OF OBJECT AS POSSIBLE)
Shaders
- wave.gdshader - efficient bilboarding and wave animation functionality.
Assets Demo Files (free to use)
- tree01.obj
- tree02.obj
- tree03.obj
- grass01.png
- leaves01.png
- leaves02.png
- leaves03.png
- leaves04.png
- tree01.png
- tree02.jpg
- floor01_base.jpg
- floor01_dirt.jpg
- floor01_mask.png
- floor02_mask.png
Lets Create Stylized Trees and Grass in Godot! v:1.3.1
Its easy to use, Everything can be configured inside the inspector
Added Resources
* MaskedLayerMaterial3D_OPEN_STYLIZED - custom object material with masks and layers (DO NOT USE TOO MANY LAYERS)
* MaskedLayerTexture2D_OPEN_STYLIZED - pair of layer texture and mask
Added Nodes
* WaveScatteredMultiInstance3D_OPEN_STYLIZED - used to render grass and leaves using randomizer to scatter the objects
* GroupScatteredMultiInstance3D_OPEN_STYLIZED - group of scattered objects (NOT MULTI INSTANCE, JUST USE AS LESS AMOUNT OF OBJECT AS POSSIBLE)
Shaders
wave.gdshader - efficient bilboarding and wave animation functionality.
Reviews
Quick Information
Lets Create Stylized Trees and Grass in Godot! v:1.3.1Its easy to use, Everything can be configured inside the inspectorAdded Resources* MaskedLayerMaterial3D_OPEN_STYLIZED - custom object material with masks and layers (DO NOT USE TOO MANY LAYERS)* MaskedLayerTexture2D_OPEN_STYLIZED - pair of layer texture and maskAdded Nodes* WaveScatteredMultiInstance3D_OPEN_STYLIZED - used to render grass and leaves using randomizer to scatter the objects* GroupScatteredMultiInstance3D_OPEN_STYLIZED - group of scattered objects (NOT MULTI INSTANCE, JUST USE AS LESS AMOUNT OF OBJECT AS POSSIBLE)Shaderswave.gdshader - efficient bilboarding and wave animation functionality.