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Quick Information
This is a demo showing how the audio output device can be changed from Godot.How it works:It uses the `set_device()` method in the AudioServer singleton to change the audio device. The list of devices is populated using `get_device_list()`.Language: GDScriptRenderer: Compatibility
Audio Device Changer
This is a demo showing how the audio output device can be changed from Godot.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/525
How does it work?
It uses the set_device() method in
AudioServer
to change the audio device.
The list of devices is populated using get_device_list().
Screenshots
This is a demo showing how the audio output device can be changed from Godot.
How it works:
It uses the `set_device()` method in the AudioServer singleton to change the audio device. The list of devices is populated using `get_device_list()`.
Language: GDScript
Renderer: Compatibility
Reviews
Quick Information
This is a demo showing how the audio output device can be changed from Godot.How it works:It uses the `set_device()` method in the AudioServer singleton to change the audio device. The list of devices is populated using `get_device_list()`.Language: GDScriptRenderer: Compatibility