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Physics Platformer Demo

An asset by Godot Engine
The page banner background of a mountain and forest
Physics Platformer Demo thumbnail image
Physics Platformer Demo thumbnail image
Physics Platformer Demo hero image

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Physics Platformer Demo icon image
Godot Engine
Physics Platformer Demo

This demo uses RigidBody2D for the player and enemies.These character controllers are more powerful than CharacterBody2D, but can be more difficult to handle, as they require manual modification of the RigidBody velocity.Language: GDScriptRenderer: Compatibility

Supported Engine Version
4.2
Version String
4.2-31d1c0c
License Version
MIT
Support Level
featured
Modified Date
1 year ago
Git URL
Issue URL

Physics Platformer

This demo uses RigidBody2D for the player and enemies. These character controllers are more powerful than CharacterBody2D, but can be more difficult to handle, as they require manual modification of the RigidDynamicBody velocity.

Language: GDScript

Renderer: Forward+

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/119

How does it work?

The player and enemies use dynamic character controllers for movement, made with RigidBody2D, which means that they can perfectly interact with physics (there is a see-saw, and you can even ride enemies). Because of this, all movement must be done in sync with the physics engine, inside of _integrate_forces().

Screenshots

README Screenshot of the beginning

README Screenshot of the seesaw and the player riding an enemy

Music

"Pompy" by Hubert Lamontagne (madbr) https://soundcloud.com/madbr/pompy

This demo uses RigidBody2D for the player and enemies.
These character controllers are more powerful than CharacterBody2D, but can be more difficult to handle, as they require manual modification of the RigidBody velocity.

Language: GDScript

Renderer: Compatibility

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Quick Information

0 ratings
Physics Platformer Demo icon image
Godot Engine
Physics Platformer Demo

This demo uses RigidBody2D for the player and enemies.These character controllers are more powerful than CharacterBody2D, but can be more difficult to handle, as they require manual modification of the RigidBody velocity.Language: GDScriptRenderer: Compatibility

Supported Engine Version
4.2
Version String
4.2-31d1c0c
License Version
MIT
Support Level
featured
Modified Date
1 year ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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