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A high-performance 3D fluid simulation addon powered by Compute Shaders (GPGPU). This asset implements the Smoothed Particle Hydrodynamics (SPH) method, allowing for tens of thousands of interactive particles at real-time frame rates.By offloading all physics calculations (density, pressure, viscosity, and integration) to the GPU, this addon bypasses the CPU bottleneck common in particle systems.Key Features:Massive Particle Counts: Efficiently simulates 32k+ particles on mid-range GPUs using spatial hashing.Fast Spatial Hashing: Implements a GPU-based prefix sum (scan) algorithm for rapid neighbor searching.SDF Collision Handling: Integrated Signed Distance Field (SDF) collision system for smooth interaction with complex 3D geometry.MultiMesh Rendering: Optimized drawing using MultiMesh to minimize draw calls.Real-time Interaction: Support for external forces like gravity, damping, and mouse-based interaction.GLES3/Vulkan Ready: Built using Godot’s RenderingDevice API for modern hardware compatibility.Technical Details:Method: SPH (Smoothed Particle Hydrodynamics).Optimization: Bitwise spatial hashing & parallel prefix sum.Collision: Texture-based 3D SDF.Language: GLSL (Compute Shaders) & GDScript.
A high-performance 3D fluid simulation addon powered by Compute Shaders (GPGPU). This asset implements the Smoothed Particle Hydrodynamics (SPH) method, allowing for tens of thousands of interactive particles at real-time frame rates.
By offloading all physics calculations (density, pressure, viscosity, and integration) to the GPU, this addon bypasses the CPU bottleneck common in particle systems.
Key Features:
Massive Particle Counts: Efficiently simulates 32k+ particles on mid-range GPUs using spatial hashing.
Fast Spatial Hashing: Implements a GPU-based prefix sum (scan) algorithm for rapid neighbor searching.
SDF Collision Handling: Integrated Signed Distance Field (SDF) collision system for smooth interaction with complex 3D geometry.
MultiMesh Rendering: Optimized drawing using MultiMesh to minimize draw calls.
Real-time Interaction: Support for external forces like gravity, damping, and mouse-based interaction.
GLES3/Vulkan Ready: Built using Godot’s RenderingDevice API for modern hardware compatibility.
Technical Details:
Method: SPH (Smoothed Particle Hydrodynamics).
Optimization: Bitwise spatial hashing & parallel prefix sum.
Collision: Texture-based 3D SDF.
Language: GLSL (Compute Shaders) & GDScript.
Reviews
Quick Information
A high-performance 3D fluid simulation addon powered by Compute Shaders (GPGPU). This asset implements the Smoothed Particle Hydrodynamics (SPH) method, allowing for tens of thousands of interactive particles at real-time frame rates.By offloading all physics calculations (density, pressure, viscosity, and integration) to the GPU, this addon bypasses the CPU bottleneck common in particle systems.Key Features:Massive Particle Counts: Efficiently simulates 32k+ particles on mid-range GPUs using spatial hashing.Fast Spatial Hashing: Implements a GPU-based prefix sum (scan) algorithm for rapid neighbor searching.SDF Collision Handling: Integrated Signed Distance Field (SDF) collision system for smooth interaction with complex 3D geometry.MultiMesh Rendering: Optimized drawing using MultiMesh to minimize draw calls.Real-time Interaction: Support for external forces like gravity, damping, and mouse-based interaction.GLES3/Vulkan Ready: Built using Godot’s RenderingDevice API for modern hardware compatibility.Technical Details:Method: SPH (Smoothed Particle Hydrodynamics).Optimization: Bitwise spatial hashing & parallel prefix sum.Collision: Texture-based 3D SDF.Language: GLSL (Compute Shaders) & GDScript.