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Quick Information

This is a demo showing how one can generate and play audio samples from GDScript. It plays a simple 440 Hz sine wave at 22050 Hz.How it works:It uses the `push_frame()` method on an AudioStreamGeneratorPlayback object, which is inside of an AudioStreamPlayer node, to generate audio frame-by-frame based on `pulse_hz`.Language: GDScriptRenderer: Compatibility
Audio Generator
This is a demo showing how one can generate and play audio samples from GDScript. It plays a simple 440 Hz sine wave at 22050 Hz.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/526
How does it work?
It uses the push_frame()
method on an AudioStreamGeneratorPlayback
object, which is inside of an
AudioStreamPlayer
node, to generate audio frame-by-frame based on pulse_hz
.
This is a demo showing how one can generate and play audio samples from GDScript. It plays a simple 440 Hz sine wave at 22050 Hz.
How it works:
It uses the `push_frame()` method on an AudioStreamGeneratorPlayback object, which is inside of an AudioStreamPlayer node, to generate audio frame-by-frame based on `pulse_hz`.
Language: GDScript
Renderer: Compatibility
Reviews
Quick Information

This is a demo showing how one can generate and play audio samples from GDScript. It plays a simple 440 Hz sine wave at 22050 Hz.How it works:It uses the `push_frame()` method on an AudioStreamGeneratorPlayback object, which is inside of an AudioStreamPlayer node, to generate audio frame-by-frame based on `pulse_hz`.Language: GDScriptRenderer: Compatibility