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GodotNodes+

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Rekiex
GodotNodes+

A reusable and user friendly component-based library of nodes for Godot 4.4+ favoring composition over inheritance.

Supported Engine Version
4.4
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
7 hours ago
Git URL
Issue URL

GodotNodes+

A reusable component-based library of nodes for Godot 4, favouring composition over inheritance.

Add health, damage, shields, cooldowns, state machines, object pooling, save/load, projectiles, and more to any entity β€” without writing boilerplate.

Features

  • Composition-first β€” attach only what you need. A player = Sprite2D + Health + Hurtbox2D + StateMachine.
  • Cross-dimension β€” 2D and 3D variants for most systems.
  • Synergistic β€” nodes are designed to work together. StatusEffect ticks on Health, TimerLabel displays Cooldown, Follow2D tracks Target2D.
  • Editor dock β€” browse and add nodes with one click via the NodesPlus sidebar.
  • Signal-driven β€” every component emits typed signals for decoupled game logic.

Installation

  1. Copy addons/nodes_plus/ into your project's addons/ directory.
  2. Enable it in Project Settings β†’ Plugins.
  3. The NodesPlus dock appears in the bottom-left editor panel.

Quick Start

Add health to a player:

  1. In the NodesPlus dock, click Health.
  2. Set max_health to 100 in the inspector.
  3. Connect the health_depleted signal to handle death.
  4. Call apply_damage(10) from an enemy's Hitbox2D.
# Some enemy script
$Hitbox2D.damage_node.apply_damage($Player/Health)

Add a StateMachine:

  1. Click StateMachine and State from the dock.
  2. Add child State nodes (idle, run, jump).
  3. Override enter(), update(), exit() in each state.
  4. Call $StateMachine.change_state($StateMachine/Idle).

Node Reference

Stats

Node Base Description
Health Node HP management with health_changed and health_depleted signals.
Damage Node Damage value with crit chance and multiplier.
Shield Node Absorbs damage before Health. Supports recharge and break.
Regeneration Node Heals Health and Shield over time.
Cooldown Node Ready/not-ready timer for abilities. Supports pause and auto-restart.
Lifespan Node Auto-queue_free, hide, or signal after a duration.
StatusEffect Node Temporary property modifiers + DoT/HoT tick system with stacking.

Combat (2D & 3D)

Node Base Description
Hitbox2D / Hitbox3D Area2D / Area3D Deals damage to Hurtbox nodes. One-shot and group filtering support.
Hurtbox2D / Hurtbox3D Area2D / Area3D Receives damage, delegates to Health/Shield. Invincibility frames.

Movement & Tracking (2D & 3D)

Node Base Description
Follow2D / Follow3D Node Smooth lerp-based position following.
Target2D / Target3D Area2D / Area3D Lock-on detection with auto-acquire and nearest-target selection.
Projectile2D / Projectile3D CharacterBody2D / CharacterBody3D Physics-based projectiles with collision, max distance, and lifespan integration.

Interaction (2D & 3D)

Node Base Description
InteractionArea2D / InteractionArea3D Area2D / Area3D Input-triggered interaction with nearest-body detection, cooldown, and one-shot.

Spawning

Node Base Description
Spawner Node Timed or on-demand scene spawning with limits.
ObjectPool Node Reusable instance pool with prewarm, growth, and auto-return.

State Machine

Node Base Description
StateMachine Node Manages state transitions with change_state().
State Node Base class with enter(), exit(), update(), physics_update(), handle_input().

Save / Load

Node Base Description
Save Node JSON serialization with automatic data collection via save_targets.
Load Node Loads and applies saved data to target nodes.

Effects

Node Base Description
Shaker Node Universal shake for Node2D, Node3D, and Control nodes.

UI

Node Base Description
TimerLabel RichTextLabel Displays remaining time from Cooldown, Lifespan, or StatusEffect with color thresholds.

Compatibility

  • Godot 4.7+ (tested with GL Compatibility renderer).
  • 2D and 3D β€” every system has variants for both.
  • No external dependencies β€” pure GDScript.

License

MIT

A reusable and user friendly component-based library of nodes for Godot 4.4+ favoring composition over inheritance.

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Quick Information

0 ratings
GodotNodes+ icon image
Rekiex
GodotNodes+

A reusable and user friendly component-based library of nodes for Godot 4.4+ favoring composition over inheritance.

Supported Engine Version
4.4
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
7 hours ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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Browse assets directly from Godot

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Created by developers for developers