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DECtalkMini

An asset by ByteSizedFox
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DECtalkMini icon image
ByteSizedFox
DECtalkMini

This tool provides access to DECtalk Text To Speech in your project!add it into your addons folder and use it as such```extends Node2Dvar dectalk = DECtalkMini.new()func _callback(iwave, length, phoneme) -> void:print(iwave) # waveform comes out here in 6.4ms callback chunks# Called when the node enters the scene tree for the first time.func _ready() -> void:dectalk.init(_callback)dectalk.start("Hello World", DECtalkMini.WAVE_FORMAT_1M16)dectalk.sync() # force audio out here# Called every frame. 'delta' is the elapsed time since the previous frame.func _process(delta: float) -> void:pass```

Supported Engine Version
4.0
Version String
1.2.0
License Version
MIT
Support Level
community
Modified Date
1 month ago
Git URL
Issue URL

Third-party runtime licenses for the DECtalk Mini addon.

This addon redistributes MinGW runtime DLLs. See THIRD_PARTY_NOTICES.txt for details and source/license links.

This tool provides access to DECtalk Text To Speech in your project!

add it into your addons folder and use it as such

```
extends Node2D

var dectalk = DECtalkMini.new()

func _callback(iwave, length, phoneme) -> void:
print(iwave) # waveform comes out here in 6.4ms callback chunks

# Called when the node enters the scene tree for the first time.
func _ready() -> void:
dectalk.init(_callback)
dectalk.start("Hello World", DECtalkMini.WAVE_FORMAT_1M16)
dectalk.sync() # force audio out here

# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
```

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Quick Information

0 ratings
DECtalkMini icon image
ByteSizedFox
DECtalkMini

This tool provides access to DECtalk Text To Speech in your project!add it into your addons folder and use it as such```extends Node2Dvar dectalk = DECtalkMini.new()func _callback(iwave, length, phoneme) -> void:print(iwave) # waveform comes out here in 6.4ms callback chunks# Called when the node enters the scene tree for the first time.func _ready() -> void:dectalk.init(_callback)dectalk.start("Hello World", DECtalkMini.WAVE_FORMAT_1M16)dectalk.sync() # force audio out here# Called every frame. 'delta' is the elapsed time since the previous frame.func _process(delta: float) -> void:pass```

Supported Engine Version
4.0
Version String
1.2.0
License Version
MIT
Support Level
community
Modified Date
1 month ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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