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Quick Information
Drop-in health, damage, shield and death for any node. Max 4 damage types. Upgrade to PRO for unlimited types, armor layers, lifesteal and status effects.
Health & Damage System Lite β Godot 4
Drop-in health, shield and damage for any node. Zero boilerplate.
Features (Lite β Free)
- HP + Shield in one handle
- Typed damage with resistances (up to 4 types)
- Signals:
health_changed,died,shield_changed - Revive / Kill helpers
- Handle-based β attach to any Node, auto-cleanup on tree_exit
Upgrade to PRO ($5.99)
- Unlimited damage types
- Armor layers (flat absorption per type)
- Status effects: DOT, regen, stun, slow
- Lifesteal
- Damage history log
update(delta)for tick-based effects
π Get PRO on itch.io
Quick Start
# Enable plugin β HealthSystem autoloaded
var hp = HealthSystem.create(self, 100.0, 50.0)
HealthSystem.health_changed.connect(func(h, old, new): update_bar(new))
HealthSystem.died.connect(func(h): play_death())
HealthSystem.damage(hp, 30.0, "fire")
HealthSystem.heal(hp, 10.0)
License
MIT β free to use in any project, commercial or personal.
Drop-in health, damage, shield and death for any node. Max 4 damage types. Upgrade to PRO for unlimited types, armor layers, lifesteal and status effects.
Reviews
Quick Information
Drop-in health, damage, shield and death for any node. Max 4 damage types. Upgrade to PRO for unlimited types, armor layers, lifesteal and status effects.