Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
=== Purpose Plugin For Being Prepare tool kit Support Game Data Assests Management === . for prepare generate foundation file class and enum after gen . you can modify generated file as you want . plugin still brewing new feature still cook---Text base UI Plugin . config by JSON For List Class File to Create . reconstruct class attribute . generate class attribute . generate method for compatable with json data . config by Text File For Class Structure
****************** please read ReadMe.md before use **********************
=== Purpose Plugin For Being Prepare tool kit Support Game Data Assests Management === |. for prepare generate foundation file class and enum after gen |. you can modify generated file as you want |__. plugin still brewing new feature still cook
---Text base UI Plugin |. config by JSON For List Class File to Create |. reconstruct class attribute |. generate class attribute |. generate method for compatable with json data |__. config by Text File For Class Structure
---Prepare step before use this plugin |. create directory for store godot class file at res:// follow path |. res://assets/resources/scripts/mapper/data_models/ |. create directory for archrive json game assets at res:// follow path |. res://assets/resources/data_managements/data/ |. create File blueprint.txt .----------------------------------. |tab1| ---> for display at ui |tab2| || || || || || || |__________________________________| .----------------------------------. |. create File datastructure.json .-----------------------------------. |{| |"tab1":[| |"attribute_name/input_type",| ---> for display at ui and construct class file |"attribute_name/drop_down",___| |"attribute_name/input_rich_text"| |]_____| |}______| || || || || || || .-----------------------------------. |.convention rule pls read before use this plugin |_.please read convention rule for use this plugin |.config by two file |.blueprint.txt |.datastruceture.json |.filename base on field that pattern name is *_name |__.filename base on field that pattern name is *_name must have one field ex. "recipes": [ "id", "recipes_name", --------------> on field for this pattern ( *_name ) "recipes_description", "recipes_type", "recipes_ingidents", "rarity" ] |__.value in key *_name should be "name_space" instead of "name space" when generate data ex. { "id" : "1", "items_name" : "cystal_ore", -----> name "items_desc" : "Cystal Ore is quiet popular material for artisan and magus for crafting and alchemy it can be found in deep cave , cavern and mine or monster", "item_type" : "consumeable_item", "item_tag" : "", "item_rarity" : "uncommon", "price" : "5000" }
=== Purpose Plugin For Being Prepare tool kit Support Game Data Assests Management ===
. for prepare generate foundation file class and enum after gen
. you can modify generated file as you want
. plugin still brewing new feature still cook
---Text base UI Plugin
. config by JSON For List Class File to Create
. reconstruct class attribute
. generate class attribute
. generate method for compatable with json data
. config by Text File For Class Structure
Reviews
Quick Information
=== Purpose Plugin For Being Prepare tool kit Support Game Data Assests Management === . for prepare generate foundation file class and enum after gen . you can modify generated file as you want . plugin still brewing new feature still cook---Text base UI Plugin . config by JSON For List Class File to Create . reconstruct class attribute . generate class attribute . generate method for compatable with json data . config by Text File For Class Structure