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NZ projectiles 2 & 3D

An asset by Neko_Zero
The page banner background of a mountain and forest
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NZ projectiles 2 & 3D thumbnail image
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Neko_Zero
NZ projectiles 2 & 3D

Plugin for Godot that adds a projectile system in 2D&3D. There are four projectile classes (2 each for 2D & 3D), base one and extended, to which you can add more stuff, like changing speed every second or making it disappear only after interacting with 3 objects.

Supported Engine Version
4.5
Version String
2.0
License Version
MIT
Support Level
community
Modified Date
3 days ago
Git URL
Issue URL

NZ projectiles

Plugin for Godot that adds a projectile system in 2D&3D. There are four projectile classes (2 each for 2D & 3D), base one and extended, to which you can add more stuff, like changing speed every second or making it disappear only after interacting with 3 objects.

Changelog

2.0

Added 3D support
Changed ID from int to String.
Moved ID from Projectile_extended to Projectile
Changed some functions names to include _ in them, also removed deprecated function
Removed clamp functions from SC_random_range

Extended projectile

You can set a resource to change projectiles speed, atk, movement, hit arguments and removal logic.

Plugin for Godot that adds a projectile system in 2D&3D. There are four projectile classes (2 each for 2D & 3D), base one and extended, to which you can add more stuff, like changing speed every second or making it disappear only after interacting with 3 objects.

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Quick Information

0 ratings
NZ projectiles 2 & 3D icon image
Neko_Zero
NZ projectiles 2 & 3D

Plugin for Godot that adds a projectile system in 2D&3D. There are four projectile classes (2 each for 2D & 3D), base one and extended, to which you can add more stuff, like changing speed every second or making it disappear only after interacting with 3 objects.

Supported Engine Version
4.5
Version String
2.0
License Version
MIT
Support Level
community
Modified Date
3 days ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers