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PropertyDispatcher

An asset by _Niko_
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_Niko_
PropertyDispatcher

# Property Dispatcher/Converter for Godot 4---> A set of tools for dynamic property transformation and synchronization between objects in Godot Engine.### Features- **PropertyDispatcher** – bind any object property to a node with automatic read/write.- **PropertyConverter** – apply a `ValueConverter` before writing the value.- **PropertyConverterStack** – chain multiple converters and write the result to several target properties.- **Ready ValueConverter resources**: - `ValueConverterCurve` – remap floats with a `Curve`. - `ValueConverterExpression` – evaluate custom GDScript expressions (access input values and singletons). - `ValueConverterMap` – dictionary‑based replacement. - `ValueConverterShift` – cyclic array shift (carousel). - `ValueConverterSpring` – spring dynamics (smooth following). - `ValueConverterStack` – compose several converters into one. - `ValueConverterSwap` – toggle between two values.- `NodePath` support – link nodes, objects contained in nodes and properties.

Supported Engine Version
4.6
Version String
2026.05.18
License Version
MIT
Support Level
community
Modified Date
1 day ago
Git URL
Issue URL

# Property Dispatcher/Converter for Godot 4

---

> A set of tools for dynamic property transformation and synchronization between objects in Godot Engine.

### Features

- **PropertyDispatcher** – bind any object property to a node with automatic read/write.
- **PropertyConverter** – apply a `ValueConverter` before writing the value.
- **PropertyConverterStack** – chain multiple converters and write the result to several target properties.
- **Ready ValueConverter resources**:
- `ValueConverterCurve` – remap floats with a `Curve`.
- `ValueConverterExpression` – evaluate custom GDScript expressions (access input values and singletons).
- `ValueConverterMap` – dictionary‑based replacement.
- `ValueConverterShift` – cyclic array shift (carousel).
- `ValueConverterSpring` – spring dynamics (smooth following).
- `ValueConverterStack` – compose several converters into one.
- `ValueConverterSwap` – toggle between two values.
- `NodePath` support – link nodes, objects contained in nodes and properties.

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Quick Information

0 ratings
PropertyDispatcher icon image
_Niko_
PropertyDispatcher

# Property Dispatcher/Converter for Godot 4---> A set of tools for dynamic property transformation and synchronization between objects in Godot Engine.### Features- **PropertyDispatcher** – bind any object property to a node with automatic read/write.- **PropertyConverter** – apply a `ValueConverter` before writing the value.- **PropertyConverterStack** – chain multiple converters and write the result to several target properties.- **Ready ValueConverter resources**: - `ValueConverterCurve` – remap floats with a `Curve`. - `ValueConverterExpression` – evaluate custom GDScript expressions (access input values and singletons). - `ValueConverterMap` – dictionary‑based replacement. - `ValueConverterShift` – cyclic array shift (carousel). - `ValueConverterSpring` – spring dynamics (smooth following). - `ValueConverterStack` – compose several converters into one. - `ValueConverterSwap` – toggle between two values.- `NodePath` support – link nodes, objects contained in nodes and properties.

Supported Engine Version
4.6
Version String
2026.05.18
License Version
MIT
Support Level
community
Modified Date
1 day ago
Git URL
Issue URL

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