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Quick Information
A powerful and flexible Godot editor plugin that allows you to pack multiple textures into a single RGBA image directly inside the editor.Designed for production workflows, this tool provides full control over channel selection, inversion, resolution scaling, resampling methods, and real-time preview.
RGBA Texture Packer for Godot
A powerful and flexible Godot editor plugin that allows you to pack multiple textures into a single RGBA image directly inside the editor.
Designed for production workflows, this tool provides full control over channel selection, inversion, resolution scaling, resampling methods, and real-time preview.
Compatible with Godot 4.x.
Features
Channel Packing (RGBA)
- Assign a different texture to each RGBA channel.
- For each assigned texture, you can:
- Select which channel to use:
- Red
- Green
- Blue
- Alpha
- Luminance
- Invert the selected channel before packing.
- Select which channel to use:
This allows maximum flexibility when creating:
- ARM maps (AO, Roughness, Metallic)
- ORM maps
- Custom mask textures
- Any multi-channel packed texture
Resolution Control
When exporting the packed texture, you can:
- Keep the original resolution
- Resize to one of the following presets:
- 512 x 512
- 1024 x 1024
- 2048 x 2048
- 4096 x 4096
This makes it easy to standardize texture sizes across your project.
Resampling Methods
When resizing, you can choose between:
- Closest
- Linear
- Lanczos
This gives you full control over quality versus performance depending on your needs.
Real-Time Preview
The preview panel allows you to:
- View the final packed RGBA texture
- Switch to preview individual channels (R, G, B, A)
This helps you quickly verify the output before exporting.
Export
At the bottom of the interface, a save button allows you to:
- Choose the destination folder
- Select the filename
- Export the packed image directly from the editor
Typical Use Cases
- Creating ARM (AO-Roughness-Metallic) textures
- Packing masks for shaders
- Optimizing material workflows
- Reducing texture memory usage
- Preparing assets for game-ready pipelines
Installation
- Download or clone this repository.
- Copy the
addonsfolder into your Godot project. - Open Project > Project Settings > Plugins.
- Enable the plugin.
The tool will appear in the right dock panel.
Requirements
- Godot 4.x
- Tested in Godot 4.6
License
This project is licensed under the MIT License.
A powerful and flexible Godot editor plugin that allows you to pack multiple textures into a single RGBA image directly inside the editor.
Designed for production workflows, this tool provides full control over channel selection, inversion, resolution scaling, resampling methods, and real-time preview.
Reviews
Quick Information
A powerful and flexible Godot editor plugin that allows you to pack multiple textures into a single RGBA image directly inside the editor.Designed for production workflows, this tool provides full control over channel selection, inversion, resolution scaling, resampling methods, and real-time preview.