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Quick Information

A simple Godot plugin for commonly used UI elements. It was made as a quick way to create and extend settings semi automatically.
UI Widget
A simple Godot plugin for commonly used UI elements. It was made as a quick way to create and extend settings semi automatically.
List of components and brieft explanation:
UIWidget
- parent made mostly for utility - extendsBoxContainer
. Shouldn't be used by itself.UIBoolWidget
- usesCheckButton
.UIColorPickerWidget
- usesColorPickerButton
.UINumberWidget
- usesHSlider
and aSpinBox
. Shouldn't be used by itself.UIIntWidget
- extendsUIFloatWidget
casts toint
.UIFloatWidget
- extendsUINumberWidget
casts tofloat
.
UIListWidget
- usesOptionButton
can be used with or w/o texture.UIVectorWidget
- usesSpinBox
elements to representx, y, z, w
. Shouldn't be used by itself.UIVector2Widget
- extendsUIVectorWidget
casts toVector2
.UIVector3Widget
- extendsUIVectorWidget
casts toVector3
.UIVector4Widget
- extendsUIVectorWidget
casts toVector4
.
UIWidget
will automatically populate view_name
and property_name
from the name of the node and will do so when Node being renamed. Can be set manually and will reset on every node rename.
List of settings:
- Group Name - can be changed to a custom one. Group is set on
_ready
and on value change. - Scene - you can create your own scene.
- Property Name - a
String
that is populated automatically on_ready
and changed on node rename from the Editor. If set from Editor value will not be changed automatilally anymore. Made for utility and identification. - View Name - same as Property Name but used for setting
label.text
. - Debounce and Debounce Time - used to set debounce behaviour. Debounce -
bool
turns debounce on and off. Debounce Time -float
debounce seconds.
Node specific settings:
For Number and Vector nodes:
- Min Value - a
float
minimum field value - Max Value - a
float
maximum field value - Step Value - a
float
step value
A simple Godot plugin for commonly used UI elements. It was made as a quick way to create and extend settings semi automatically.
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Quick Information

A simple Godot plugin for commonly used UI elements. It was made as a quick way to create and extend settings semi automatically.