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Quick Information
TextureCutter is an editor plugin that adds an export button to AtlasTexture in the Inspector.It lets you export the selected region as a PNG file directly from the editor.
TextureCutter (Godot 4)
TextureCutter is an editor plugin that adds an export button to AtlasTexture in the Inspector. It lets you export the selected region as a PNG file directly from the editor.
Features
- Adds Export Region button for AtlasTexture resources.
- Exports current AtlasTexture region to PNG.
- Works inside the Godot editor (tool plugin).
Requirements
- Godot 4.x
Installation
- Copy the folder addons/texture_cutter into your project.
- Open Project > Project Settings > Plugins.
- Enable TextureCutter.
Usage
- Create or open an AtlasTexture resource.
- Set Atlas and Region.
- In the Inspector, click Export Region.
- Choose a save path in res:// and confirm.
Folder Structure
- addons/texture_cutter/plugin.cfg
- addons/texture_cutter/texture_cutter.gd
- addons/texture_cutter/inspector.gd
- addons/texture_cutter/icon.png
Publishing Notes (Godot Asset Library)
- Create a Git tag, for example v1.0.0.
- Publish a GitHub release from that tag.
- Submit the repository URL to Godot Asset Library.
- Keep plugin files under addons/texture_cutter only.
- Use .gitattributes export-ignore rules to exclude development-only files.
License
MIT. See LICENSE.
TextureCutter is an editor plugin that adds an export button to AtlasTexture in the Inspector.
It lets you export the selected region as a PNG file directly from the editor.
Reviews
Quick Information
TextureCutter is an editor plugin that adds an export button to AtlasTexture in the Inspector.It lets you export the selected region as a PNG file directly from the editor.