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Input Combos

An asset by Maaack
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Maaack
Input Combos

Nodes for managing input combos. For platformers and fighting games.Adds four nodes to that used together can create most input combinations.

Supported Engine Version
4.6
Version String
v0.1.0
License Version
MIT
Support Level
community
Modified Date
10 hours ago
Git URL
Issue URL

Input Combo Plugin

Nodes for managing input combos. For platformers and fighting games.

Adds four nodes to that used together can create most input combinations.

Nodes

When enabled, the plugin will add nodes that allow the developer to combine actions. README Adding Input Action Nodes

Input Action

Triggers when the specified action name is pressed. Always a leaf node (ie. no children).

Any (Input Action)

Triggers when any of its children send a pressed signal.

Combined (Input Action)

Triggers when all of its children send a pressed signal.

Sequential (Input Action)

Triggers when all of its children have sent their pressed signals, in order.

Example

Any example scene is provided to show how these combos could be nested under a player to give the following combos:

  • Super Jump
  • Super Dash
  • Charge Up
  • Upper Cut
  • Triple Strike
  • Wind-Up Punch

README Example Scene Tree

Nodes for managing input combos. For platformers and fighting games.

Adds four nodes to that used together can create most input combinations.

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Quick Information

0 ratings
Input Combos icon image
Maaack
Input Combos

Nodes for managing input combos. For platformers and fighting games.Adds four nodes to that used together can create most input combinations.

Supported Engine Version
4.6
Version String
v0.1.0
License Version
MIT
Support Level
community
Modified Date
10 hours ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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