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Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser

Quick Information

Benchmarking tool for Godot 4 intended for comparing the performance of different GDScript methods.To benchmark a method, first select Project->Tools->Benchmark Method...Once the "Benchmark Method..." window is open, enter the path to a script in your project and select the method you'd like to benchmark from the dropdown.If the method accepts a parameter, you may either give it a static parameter (user defined, identical for each iteration) or another method as a "parameter generator" (called once per iteration, can output different parameters each time)Benchmark results are `print`ed to the Output console.
Benchmarking tool for Godot 4 intended for comparing the performance of different GDScript methods.
To benchmark a method, first select Project->Tools->Benchmark Method...
Once the "Benchmark Method..." window is open, enter the path to a script in your project and select the method you'd like to benchmark from the dropdown.
If the method accepts a parameter, you may either give it a static parameter (user defined, identical for each iteration) or another method as a "parameter generator" (called once per iteration, can output different parameters each time)
Benchmark results are `print`ed to the Output console.
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Quick Information

Benchmarking tool for Godot 4 intended for comparing the performance of different GDScript methods.To benchmark a method, first select Project->Tools->Benchmark Method...Once the "Benchmark Method..." window is open, enter the path to a script in your project and select the method you'd like to benchmark from the dropdown.If the method accepts a parameter, you may either give it a static parameter (user defined, identical for each iteration) or another method as a "parameter generator" (called once per iteration, can output different parameters each time)Benchmark results are `print`ed to the Output console.