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Dolly Camera Controller

An asset by The Spoonful One
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The Spoonful One
Dolly Camera Controller

Godot Dolly Camera ControllerA script used to make a *Dolly Zoom effect*. Instantiate it and attach it to a camera.The controller will adjust the camera FOV depending of the distance between the camera and the tacked subject or start distance to create a dolly zoom when the camera is moving.---## About the *Dolly Zoom Effect* or *Vertigo Effect*Dolly Zoom Effect *(Vertigo Effect)* is a camera technique where the camera moves closer or farther from a subject while zooming in or out to keep the subject the same size in the frame.This creates a disorienting effect where the background appears to expand or contract.How It Works: - Moving forward (dolly in) → Zoom out (Camera FOV increase). - Moving backward (dolly out) → Zoom in (Camera FOV decrease). Famous Examples: - Vertigo (1958) – First use of the effect. - Jaws (1975) – Iconic shark attack realization scene. - Goodfellas (1990) – Used to show paranoia. This effect is widely used in filmmaking to create tension and unease.---## External resources- https://en.wikipedia.org/wiki/Dolly_zoom](https://en.wikipedia.org/wiki/Dolly_zoom

Supported Engine Version
4.6
Version String
1.1.0
License Version
MIT
Support Level
community
Modified Date
2 days ago
Git URL
Issue URL

Godot Dolly Camera Controller

A script used to make a *Dolly Zoom effect*. Instantiate it and attach it to a camera.
The controller will adjust the camera FOV depending of the distance between the camera and the tacked subject or start distance to create a dolly zoom when the camera is moving.

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## About the *Dolly Zoom Effect* or *Vertigo Effect*

Dolly Zoom Effect *(Vertigo Effect)* is a camera technique where the camera moves closer or farther from a subject while zooming in or out to keep the subject the same size in the frame.

This creates a disorienting effect where the background appears to expand or contract.

How It Works:
- Moving forward (dolly in) → Zoom out (Camera FOV increase).
- Moving backward (dolly out) → Zoom in (Camera FOV decrease).

Famous Examples:
- Vertigo (1958) – First use of the effect.
- Jaws (1975) – Iconic shark attack realization scene.
- Goodfellas (1990) – Used to show paranoia. This effect is widely used in filmmaking to create tension and unease.

---

## External resources

- https://en.wikipedia.org/wiki/Dolly_zoom](https://en.wikipedia.org/wiki/Dolly_zoom

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Quick Information

0 ratings
Dolly Camera Controller icon image
The Spoonful One
Dolly Camera Controller

Godot Dolly Camera ControllerA script used to make a *Dolly Zoom effect*. Instantiate it and attach it to a camera.The controller will adjust the camera FOV depending of the distance between the camera and the tacked subject or start distance to create a dolly zoom when the camera is moving.---## About the *Dolly Zoom Effect* or *Vertigo Effect*Dolly Zoom Effect *(Vertigo Effect)* is a camera technique where the camera moves closer or farther from a subject while zooming in or out to keep the subject the same size in the frame.This creates a disorienting effect where the background appears to expand or contract.How It Works: - Moving forward (dolly in) → Zoom out (Camera FOV increase). - Moving backward (dolly out) → Zoom in (Camera FOV decrease). Famous Examples: - Vertigo (1958) – First use of the effect. - Jaws (1975) – Iconic shark attack realization scene. - Goodfellas (1990) – Used to show paranoia. This effect is widely used in filmmaking to create tension and unease.---## External resources- https://en.wikipedia.org/wiki/Dolly_zoom](https://en.wikipedia.org/wiki/Dolly_zoom

Supported Engine Version
4.6
Version String
1.1.0
License Version
MIT
Support Level
community
Modified Date
2 days ago
Git URL
Issue URL

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