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Event Audio

An asset by bbbscarter
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Event Audio

An event-based audio workflow for Godot.- Event based - add audio without modifying scenes or nodes.- Centralised. Build up a banks of audio in one place.- Works with 2D and 3D scenes.- Works with GDScript and C#. - Multiple audio variants can be associated with a trigger. When triggered, a random choice will be picked.- Triggers are searched for hierarchically the using `+` separator.- Audio banks can be swapped out at runtime.

Supported Engine Version
4.2
Version String
1.0.1
License Version
MIT
Support Level
community
Modified Date
10 months ago
Git URL
Issue URL

An event-based audio workflow for Godot.

- Event based - add audio without modifying scenes or nodes.
- Centralised. Build up a banks of audio in one place.
- Works with 2D and 3D scenes.
- Works with GDScript and C#.
- Multiple audio variants can be associated with a trigger. When triggered, a random choice will be picked.
- Triggers are searched for hierarchically the using `+` separator.
- Audio banks can be swapped out at runtime.

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Quick Information

0 ratings
Event Audio icon image
bbbscarter
Event Audio

An event-based audio workflow for Godot.- Event based - add audio without modifying scenes or nodes.- Centralised. Build up a banks of audio in one place.- Works with 2D and 3D scenes.- Works with GDScript and C#. - Multiple audio variants can be associated with a trigger. When triggered, a random choice will be picked.- Triggers are searched for hierarchically the using `+` separator.- Audio banks can be swapped out at runtime.

Supported Engine Version
4.2
Version String
1.0.1
License Version
MIT
Support Level
community
Modified Date
10 months ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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