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Quick Information

An event-based audio workflow for Godot.- Event based - add audio without modifying scenes or nodes.- Centralised. Build up a banks of audio in one place.- Works with 2D and 3D scenes.- Works with GDScript and C#. - Multiple audio variants can be associated with a trigger. When triggered, a random choice will be picked.- Triggers are searched for hierarchically the using `+` separator.- Audio banks can be swapped out at runtime.
An event-based audio workflow for Godot.
- Event based - add audio without modifying scenes or nodes.
- Centralised. Build up a banks of audio in one place.
- Works with 2D and 3D scenes.
- Works with GDScript and C#.
- Multiple audio variants can be associated with a trigger. When triggered, a random choice will be picked.
- Triggers are searched for hierarchically the using `+` separator.
- Audio banks can be swapped out at runtime.
Reviews
Quick Information

An event-based audio workflow for Godot.- Event based - add audio without modifying scenes or nodes.- Centralised. Build up a banks of audio in one place.- Works with 2D and 3D scenes.- Works with GDScript and C#. - Multiple audio variants can be associated with a trigger. When triggered, a random choice will be picked.- Triggers are searched for hierarchically the using `+` separator.- Audio banks can be swapped out at runtime.