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Quick Information

A small inspector plugin for Godot 4 that renders any Vector2 field as an interactive 2D pad with a grid and allows direct manipulation.
VectorPad for Godot 4
Interactive Vector2 pad for the Godot Inspector.
What it is
- Inspector control for Vector2: Replaces any
Vector2
property in the Inspector with a compact, draggable pad. - Precise numeric editing: Synced X/Y fields stay aligned with the pad at all times.
- Clear visuals: Grid, axes, circular boundary, vector line, and handle rendered via a custom shader.
- Live updates: If your script changes the vector at runtime, the pad reflects it immediately.
Quick start
- Copy
addons/vectorpad
into your project. - In Godot: Project → Project Settings → Plugins → enable
VectorPad
. - Export a
Vector2
on any script. The Inspector will show the pad automatically.
extends Node
@export var movement: Vector2 = Vector2(1, 0)
- Drag in the pad to set the vector.
- Edit the X/Y fields for exact values.
Requirements
- Godot 4+
Development
- Core inspector integration:
addons/vectorpad/src/vector2_inspector_plugin.gd
- Shader for the pad:
addons/vectorpad/src/vector_pad_shader.gdshader
- Plugin entry point:
addons/vectorpad/plugin.gd
Run the demo scene test_scene.tscn
to verify behavior.
A small inspector plugin for Godot 4 that renders any Vector2 field as an interactive 2D pad with a grid and allows direct manipulation.
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Quick Information

A small inspector plugin for Godot 4 that renders any Vector2 field as an interactive 2D pad with a grid and allows direct manipulation.