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SimplestGodRay3D

An asset by Re_Lo
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Re_Lo
SimplestGodRay3D

A custom Node3D for Godot 4 that creates efficient, stylized light shafts (aka god rays) using a single QuadMesh and a shader. It provides an artistic alternative to volumetric fog with much better performance and visual control.

Supported Engine Version
4.4
Version String
1.0.1
License Version
MIT
Support Level
community
Modified Date
10 months ago
Git URL
Issue URL

A custom Node3D for Godot 4 that creates efficient, stylized light shafts (aka god rays) using a single QuadMesh and a shader. It provides an artistic alternative to volumetric fog with much better performance and visual control.

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Quick Information

0 ratings
SimplestGodRay3D icon image
Re_Lo
SimplestGodRay3D

A custom Node3D for Godot 4 that creates efficient, stylized light shafts (aka god rays) using a single QuadMesh and a shader. It provides an artistic alternative to volumetric fog with much better performance and visual control.

Supported Engine Version
4.4
Version String
1.0.1
License Version
MIT
Support Level
community
Modified Date
10 months ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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