Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
Appodeal Ads for Godot Android is an unofficial Android plugin that allows Godot 4 games to use Appodeal ads.The plugin provides a simple Godot API for initializing Appodeal, loading ads, showing ads, and listening to ad callbacks through Godot signals.It also supports showing banner and native ads over Godot Control / Panel nodes, with automatic position syncing when the target node moves or resizes.
Appodeal Ads for Godot Android
Unofficial Appodeal Ads plugin for Godot Android.
Banner Β· Interstitial Β· Rewarded Β· Native Ads
Overview
Appodeal Ads for Godot Android is an unofficial Android plugin that allows Godot 4 games to use Appodeal ads.
The plugin provides a simple Godot API for initializing Appodeal, loading ads, showing ads, and listening to ad callbacks through Godot signals.
It also supports showing banner and native ads over Godot Control / Panel nodes, with automatic position syncing when the target node moves or resizes.
Created by Slyd4r.
This plugin is not affiliated with, sponsored by, or endorsed by Appodeal. Appodeal SDK and third-party ad network SDKs remain under their own licenses and terms.
Supported Ads
| Ad Type | Supported |
|---|---|
| Banner | Yes |
| Interstitial | Yes |
| Rewarded | Yes |
| Native | Yes |
Native Ad Template Types
The plugin supports Appodeal native ad template types:
| Template | Description |
|---|---|
| News Feed | Good for feed-style layouts |
| App Wall | Good for app-promotion style layouts |
| Content Stream | Good for larger content/card layouts |
Native ads are displayed as Android views above the Godot game view.
Because of this, native ads can follow a Godot Panel position and size, but they do not inherit Godot effects such as clipping, shaders, opacity, rotation, or z_index.
Requirements
- Godot 4.x
- Android export template installed
- Android Gradle Build enabled
- Appodeal account
- Appodeal Android App Key
- Android package name configured in the Appodeal dashboard
- Required Appodeal/ad-network Gradle dependencies
- Internet permission enabled in Android export
- AdMob App ID in Android manifest if using the AdMob adapter
Installation
Copy the addon into your Godot project:
res://addons/AppodealNative/
Expected structure:
addons/
βββ AppodealNative/
βββ AppodealAds.gd
βββ AppodealAdsNode.gd
βββ AppodealNative-debug.aar
βββ AppodealNative-release.aar
βββ appodeal_networks.cfg
βββ export_plugin.gd
βββ plugin.cfg
βββ README.md
βββ LICENSE.md
βββ icons/
βββ appodeal.png
Enable the plugin:
Project > Project Settings > Plugins > AppodealNative > Enable
Add AppodealAds.gd as an Autoload:
Project > Project Settings > Autoload
Path: res://addons/AppodealNative/AppodealAds.gd
Name: AppodealAds
Add
Basic initialization example:
const APPODEAL_APP_KEY := "YOUR_APPODEAL_APP_KEY"
func _ready() -> void:
AppodealAds.initialization_finished.connect(_on_appodeal_initialized)
AppodealAds.init(APPODEAL_APP_KEY, true, false)
func _on_appodeal_initialized(success: bool, error_message: String) -> void:
if not success:
print("Appodeal initialization failed: ", error_message)
return
print("Appodeal initialized successfully")
AppodealAds.load_banner()
AppodealAds.load_interstitial()
AppodealAds.load_rewarded()
AppodealAds.load_native(2)
Android Export Setup
Install the Android build template:
Project > Install Android Build Template
Enable Gradle Build in your Android export preset:
Project > Export > Android > Gradle Build > Use Gradle Build = true
If you use AdMob, add your AdMob App ID to your Android manifest:
<meta-data
android:name="com.google.android.gms.ads.APPLICATION_ID"
android:value="ca-app-pub-xxxxxxxxxxxxxxxx~yyyyyyyyyy" />
Do not commit your personal Appodeal App Key, AdMob App ID, or private ad unit IDs into a public repository.
If your app supports Android below API 26, enable core library desugaring in your Android Gradle build:
android {
compileOptions {
coreLibraryDesugaringEnabled true
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
}
dependencies {
coreLibraryDesugaring 'com.android.tools:desugar_jdk_libs:2.1.5'
}
Network Configuration
The addon can use a configuration file to control which Appodeal mediation dependencies are included during Android export:
res://addons/AppodealNative/appodeal_networks.cfg
Example minimal setup:
[appodeal]
core=true
admob=true
bidmachine=true
iab=true
applovin=false
pangle=false
unity_ads=false
vungle=false
mintegral=false
Only enabled networks are added to the exported Android build.
This helps reduce APK/AAB size.
Network selection happens at export/build time, not at runtime.
Showing Ads
Show banner on a Godot Control or Panel:
AppodealAds.show_banner_on_control($CanvasLayer/BannerPanel)
Show native ad on a Godot Control or Panel:
AppodealAds.show_native_on_control($CanvasLayer/NativePanel)
Show interstitial:
if AppodealAds.is_interstitial_loaded():
AppodealAds.show_interstitial()
Show rewarded:
if AppodealAds.is_rewarded_loaded():
AppodealAds.show_rewarded()
Reward the player only from the rewarded callback:
func _on_rewarded_finished(amount: float, currency: String) -> void:
print("Reward earned")
Coffee
If this plugin helped you, you can support my work here:
Or visit:
https://ko-fi.com/slyd4r
Author
Created by Slyd4r.
GitHub: @slyd4r
Support: https://ko-fi.com/slyd4r
License
This addon code is released under the MIT License.
Appodeal SDK and third-party ad network SDKs are not included under this license and remain under their respective licenses and terms.
Appodeal Ads for Godot Android is an unofficial Android plugin that allows Godot 4 games to use Appodeal ads.
The plugin provides a simple Godot API for initializing Appodeal, loading ads, showing ads, and listening to ad callbacks through Godot signals.
It also supports showing banner and native ads over Godot Control / Panel nodes, with automatic position syncing when the target node moves or resizes.
Reviews
Quick Information
Appodeal Ads for Godot Android is an unofficial Android plugin that allows Godot 4 games to use Appodeal ads.The plugin provides a simple Godot API for initializing Appodeal, loading ads, showing ads, and listening to ad callbacks through Godot signals.It also supports showing banner and native ads over Godot Control / Panel nodes, with automatic position syncing when the target node moves or resizes.