Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
Reusable local multiplayer infrastructure for Godot 4.7: stable player join and reconnect behavior, per-controller input isolation, ready states, human and bot roster slots, Easy/Medium/Hard bot metadata, and a reusable lobby for up to six participants. Runtime-only GDScript; game rules, spawning, scoring, and bot intelligence stay in your project.Generative AI assistance was used for portions of the initial implementation, tests, documentation, and review. The maintainer verified the addon in Godot 4.7 and remains responsible for its behavior and maintenance.
Godot Couch Party
Runtime-only Godot 4 addon for local parties of up to six human and bot players. See the repository README for installation, examples, and the complete public interface.
This folder is self-contained. Copy addons/couch_party/ into a Godot project; no editor plugin needs to be enabled.
Reusable local multiplayer infrastructure for Godot 4.7: stable player join and reconnect behavior, per-controller input isolation, ready states, human and bot roster slots, Easy/Medium/Hard bot metadata, and a reusable lobby for up to six participants. Runtime-only GDScript; game rules, spawning, scoring, and bot intelligence stay in your project.
Generative AI assistance was used for portions of the initial implementation, tests, documentation, and review. The maintainer verified the addon in Godot 4.7 and remains responsible for its behavior and maintenance.
Reviews
Quick Information
Reusable local multiplayer infrastructure for Godot 4.7: stable player join and reconnect behavior, per-controller input isolation, ready states, human and bot roster slots, Easy/Medium/Hard bot metadata, and a reusable lobby for up to six participants. Runtime-only GDScript; game rules, spawning, scoring, and bot intelligence stay in your project.Generative AI assistance was used for portions of the initial implementation, tests, documentation, and review. The maintainer verified the addon in Godot 4.7 and remains responsible for its behavior and maintenance.