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cuberact-library

An asset by cuberact
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cuberact
cuberact-library

CRope2D - 2D rope physics for Godot 4.5+A GDExtension that adds rope simulation to your Godot projects using Verlet integration.Drop a CRope2D node into your scene, set a few properties, and you have a working rope with physics.Features:- Configurable stiffness and damping- Collision with StaticBody2D, RigidBody2D, CharacterBody2D- Anchor system (start, end, both, none)- Modular architecture - plug in force, line, render, and break modules- Built-in modules: gravity, wind, magnet, smooth/simplify/subdivide, tension-based breaking- Write your own modules in GDScript- Platforms: macOS, Linux, Windows, WebIncluded:- 14 example scenes (basic setup, grappling hook, pendulum, stress test, boulder network...)- 10 custom module examples (antigravity, glow, wave, trail, particles...)- Full API documentation integrated into the Godot editorFree to use. Payment only required when shipping a published game.www.cuberact.org

Supported Engine Version
4.5
Version String
1.0.0
License Version
Proprietary
Support Level
community
Modified Date
3 days ago
Git URL
Issue URL

Cuberact Library

A growing collection of GDExtension components for Godot 4.5+.

License

Free for learning, prototyping, and game jams — no restrictions. A paid license is only required when you publish a game that uses this library.

Buy a license: https://cuberact.itch.io/cuberact-library

Full terms in ** LICENSE.md **

Links

CRope2D - 2D rope physics for Godot 4.5+

A GDExtension that adds rope simulation to your Godot projects using Verlet integration.

Drop a CRope2D node into your scene, set a few properties, and you have a working rope with physics.

Features:
- Configurable stiffness and damping
- Collision with StaticBody2D, RigidBody2D, CharacterBody2D
- Anchor system (start, end, both, none)
- Modular architecture - plug in force, line, render, and break modules
- Built-in modules: gravity, wind, magnet, smooth/simplify/subdivide, tension-based breaking
- Write your own modules in GDScript
- Platforms: macOS, Linux, Windows, Web

Included:
- 14 example scenes (basic setup, grappling hook, pendulum, stress test, boulder network...)
- 10 custom module examples (antigravity, glow, wave, trail, particles...)
- Full API documentation integrated into the Godot editor

Free to use. Payment only required when shipping a published game.

www.cuberact.org

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Quick Information

0 ratings
cuberact-library icon image
cuberact
cuberact-library

CRope2D - 2D rope physics for Godot 4.5+A GDExtension that adds rope simulation to your Godot projects using Verlet integration.Drop a CRope2D node into your scene, set a few properties, and you have a working rope with physics.Features:- Configurable stiffness and damping- Collision with StaticBody2D, RigidBody2D, CharacterBody2D- Anchor system (start, end, both, none)- Modular architecture - plug in force, line, render, and break modules- Built-in modules: gravity, wind, magnet, smooth/simplify/subdivide, tension-based breaking- Write your own modules in GDScript- Platforms: macOS, Linux, Windows, WebIncluded:- 14 example scenes (basic setup, grappling hook, pendulum, stress test, boulder network...)- 10 custom module examples (antigravity, glow, wave, trail, particles...)- Full API documentation integrated into the Godot editorFree to use. Payment only required when shipping a published game.www.cuberact.org

Supported Engine Version
4.5
Version String
1.0.0
License Version
Proprietary
Support Level
community
Modified Date
3 days ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers