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Quick Information

This project showcases how to load and save various file types without going through Godot's resource importing system.This is useful to load/save images, sounds, 3D scenes and ZIP archives at run-time such as user-generated content, without requiring users to generate a PCK file through Godot.Can be loaded and saved at run-time:- Images (JPEG, PNG, WebP)- 3D scenes (glTF 2.0)- ZIP archives- Plain text files*Can be loaded at run-time:- Images (TGA, BMP, SVG**)- Audio (Ogg Vorbis)- Fonts (TTF, OTF, WOFF, WOFF2, PFB, PFM, BMFont)*: Manipulating custom binary formats is possible using the FileAccess and PackedByteArray classes, but this is not shown in this demo.**: It is possible to procedurally generate SVG as text and save it to a file with `.svg` extension using the FileAccess class, but this is not shown in this demo.See the "Saving and Loading (Serialization)" demo for an example of saving/loading game progress.Language: GDScriptRenderer: Compatibility
Run-time File Saving and Loading
This project showcases how to load and save various file types without going through Godot's resource importing system.
This is useful to load/save images, sounds, 3D scenes and ZIP archives at run-time such as user-generated content, without requiring users to generate a PCK file through Godot.
Can be loaded and saved at run-time:
- Images (JPEG, PNG, WebP)
- 3D scenes (glTF 2.0)
- ZIP archives
- Plain text files[^1]
Can be loaded at run-time:
- Images (TGA, BMP, SVG[^2])
- Audio (Ogg Vorbis)
- Fonts (TTF, OTF, WOFF, WOFF2, PFB, PFM, BMFont)
[^1]: Manipulating custom binary formats is possible using the FileAccess and PackedByteArray classes, but this is not shown in this demo.
[^2]: It is possible to procedurally generate SVG as text and save it to a file
with .svg
extension using the FileAccess class, but this is not shown in
this demo.
See the Saving and Loading (Serialization) demo for an example of saving/loading game progress.
Language: GDScript
Renderer: Compatibility
Screenshots
Licenses
- Files in
examples/3d_scenes/plastic_monobloc_chair_01_1k/
are copyright Poly Haven and are licensed under CC0 1.0 Universal. - Files in
examples/audio/
are copyright Red Eclipse and are licensed under CC BY-SA 4.0 International.
This project showcases how to load and save various file types without going through Godot's resource importing system.
This is useful to load/save images, sounds, 3D scenes and ZIP archives at run-time such as user-generated content, without requiring users to generate a PCK file through Godot.
Can be loaded and saved at run-time:
- Images (JPEG, PNG, WebP)
- 3D scenes (glTF 2.0)
- ZIP archives
- Plain text files*
Can be loaded at run-time:
- Images (TGA, BMP, SVG**)
- Audio (Ogg Vorbis)
- Fonts (TTF, OTF, WOFF, WOFF2, PFB, PFM, BMFont)
*: Manipulating custom binary formats is possible using the FileAccess and PackedByteArray classes, but this is not shown in this demo.
**: It is possible to procedurally generate SVG as text and save it to a file with `.svg` extension using the FileAccess class, but this is not shown in this demo.
See the "Saving and Loading (Serialization)" demo for an example of saving/loading game progress.
Language: GDScript
Renderer: Compatibility
Reviews
Quick Information

This project showcases how to load and save various file types without going through Godot's resource importing system.This is useful to load/save images, sounds, 3D scenes and ZIP archives at run-time such as user-generated content, without requiring users to generate a PCK file through Godot.Can be loaded and saved at run-time:- Images (JPEG, PNG, WebP)- 3D scenes (glTF 2.0)- ZIP archives- Plain text files*Can be loaded at run-time:- Images (TGA, BMP, SVG**)- Audio (Ogg Vorbis)- Fonts (TTF, OTF, WOFF, WOFF2, PFB, PFM, BMFont)*: Manipulating custom binary formats is possible using the FileAccess and PackedByteArray classes, but this is not shown in this demo.**: It is possible to procedurally generate SVG as text and save it to a file with `.svg` extension using the FileAccess class, but this is not shown in this demo.See the "Saving and Loading (Serialization)" demo for an example of saving/loading game progress.Language: GDScriptRenderer: Compatibility